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Session 3 - Dealt with Like Dogs

Information

Date: 08-13-2025 Players: Collin, Ellisa, Len and Jason DM: Tommy

Overview

Last Sessions Summary

This Session's Summary

  1. The party arrived outside the city in search of Atmaka Sayin, responding to his plea for help that had reached Lord Ellin Vaust. Atmakas lands were plagued by a strange pack of dogs, and it fell to the group to investigate.
  2. The companions split up to gather information. Val and Metternich questioned the locals with little success, while Kite and Calen searched the area for tracks. Faylen Valora spoke with the guards and learned the dogs were suspected in several disappearances: Atmakas own farmhand, some vineyard workers, and even run-ins with local loggers.
  3. When the group reached Atmakas home, he described the creatures: gaunt, short-haired, smaller than greyhounds, with red, beady eyes. They lurked at the treeline, watching at dusk. He revealed that his son, a man in his late twenties, had been dragged away by the beasts; Atmaka struck one in the struggle but could not save his boy. Calen recognized that such behavior was unnatural for ordinary dogs and hinted they might be something far worse.
  4. Atmaka led the party to the site of the attack, where blood still marked the ground. Kite noticed a trail of trampled brush leading into the woods, and the group set out in pursuit. Before long, they were ambushed—and discovered the truth.
  5. The “dogs” were Yeth Hounds: wicked, intelligent hunters that thrive in darkness. They serve evil masters, delight in frightening their prey with otherworldly bays, and drag victims back to their lairs to feast at leisure. Sunlight weakens them, and they harbor a deep hatred for other canines. Whispers tie such creatures to fiendish patrons and even to the Cult of Cerunoch, who use them as guardians and enforcers.

Notes

  1. The group arrives outside of the city, looking for the home of Atmaka Sayin, looking into the group of dogs that is bothering him. We're aware of the issue thanks to the letter that he sent to Lord Ellin Vaust
  2. Information Gathering
    1. Val and Metternich question some of the locals for information and don't learn much.
    2. Kite and Calen investigate the surrounding areas to find tracks or presence of the rumored dogs.
    3. Faylen Valora questions some of the local guardsmen and learns that the dogs are believed to be involved in a missing farmhand of Atmaka Sayin, as well as some vineyard pickers. It's also noted that they have been involved in some dust ups with some local loggers.
  3. Arriving at Atmaka Sayin's House
    1. We learn that the dogs have been watching, mostly - at least from what he can tell. Can see their eyes during the day near the tree line, but doesn't hear them.
    2. Had his son dragged away by the dogs. Son is in his late 20's. Managed to hit one of the dogs before he was dragged off.
    3. The dogs seem malnourished and skinny. Smaller than greyhounds, but similarly built. Gaunt and short-haired. Eyes are notably small, beady and red.
      1. Thinking on this description, Calen learns:
        1. There's dog-like creatures that may linger in the woods. Or fey creatures masquerading as animals. It would be odd for a pack of dogs to be organized like this.
    4. Val asks what he believes they are watching. He's unsure, but it happens as the sun begins to set.
    5. Atmaka Sayin shows us to where his son was attacked. About 1/4 mile from the treeline, he take us to the spot. There are some visible sprays of blood here, but it appears that he's left it mostly undisturbed since the incident.
      1. Kite notices a trail of broken/tamped down vegetation that indicates where his son might've been dragged away.
  4. We head into the woods to pursue the dogs, and eventually get ambushed by them. I able to successfully learn about the dogs though:
    1. Wicked canine creatures who live for the thrill of the hunt, yeth hounds often serve evil masters as guardians and trackers. Yeth hounds resemble lean, sleek dogs with overlarge ears and narrow paws that can tread on air as easily as the ground. Despite their canine appearance, yeth hounds are remarkably intelligent, although they rarely display this intelligence except when devising intricate tactics to ensnare their quarry. Their eerie bays echo across the countryside when they are engaged in a hunt, and they particularly enjoy baying to frighten and disorient intelligent creatures. Yeth hound packs can number as many as a dozen members, each working in uncanny communion with its packmates to corner and kill their prey. Yeth hounds like to drag their victims back to their lairs to eat at their leisure, so these lairs often contain discarded treasures from the hounds' previous meals. Yeth hounds despise two things: sunlight and other canines. They hunt only at night if they can, often breaking off their hunt at dawn to retreat to a subterranean lair or den, no matter how close they had come to catching their prey. Yeth hounds usually attack wargs, wolves, and similar creatures on sight, working to drive larger or more powerful canines from their hunting areas when then can't simply overpower and kill them. Evil rangers, bestial demons, and wicked cults are frequently gifted yeth hound servants by fiendish patrons. Such hounds often serve as spies and are quick to turn against those who fail to advance the patrons' wicked aims. The cult of Cerunoch, in particular, is fond of using yeth hounds as temple guardians.