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jasonmc 959332aa64 Update Dungeons and Dragons/A Legacy Forged/People, Factions and Relationships/NPCs/Maltrix.md 2026-07-22 20:24:40 -05:00
jasonmc 11378bbe85 Update Dungeons and Dragons/A Legacy Forged/People, Factions and Relationships/NPCs/Siviane Marravet.md 2026-07-22 20:23:58 -05:00
Jason McPherson ddb1d073dc vault commit: 2026-07-22 16:44, 5 files changed 2026-07-22 16:44:43 -05:00
Jason McPherson 397ff09451 vault commit: 2026-07-15 19:30, 1 files changed 2026-07-15 19:30:20 -05:00
Jason McPherson b4aae2aada vault commit: 2026-07-15 19:03, 1 files changed 2026-07-15 19:03:32 -05:00
Jason McPherson 84f06109c8 vault commit: 2026-07-15 18:40, 1 files changed 2026-07-15 18:40:59 -05:00
Jason McPherson 129d15e1aa vault commit: 2026-07-08 23:30, 1 files changed 2026-07-08 23:30:50 -05:00
Jason McPherson a45e066d49 vault commit: 2026-07-08 23:05, 2 files changed 2026-07-08 23:05:17 -05:00
Jason McPherson 14753738ee vault commit: 2026-07-08 21:26, 4 files changed 2026-07-08 21:26:53 -05:00
Jason McPherson a789bbca4f vault commit: 2026-07-08 20:27, 1 files changed 2026-07-08 20:27:11 -05:00
Jason McPherson ab3587f6e8 vault commit: 2026-07-01 22:04, 2 files changed 2026-07-01 22:04:15 -05:00
Jason McPherson 54175b058d vault commit: 2026-07-01 20:51, 10 files changed 2026-07-01 20:51:10 -05:00
Jason McPherson 3dc412d3d7 vault commit: 2026-07-01 18:24, 9 files changed 2026-07-01 18:24:13 -05:00
Jason McPherson 5d60aeb1c5 vault commit: 2026-07-01 18:21, 37 files changed 2026-07-01 18:21:35 -05:00
Jason McPherson 685662c6aa vault commit: 2026-05-28 21:51, 1 files changed 2026-05-28 21:51:35 -05:00
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Jason McPherson 505561aec7 vault commit: 2026-04-29 20:49, 1 files changed 2026-04-29 20:49:30 -05:00
Jason McPherson 0447eb5b8f vault commit: 2026-04-29 20:15, 2 files changed 2026-04-29 20:15:58 -05:00
Jason McPherson be9ad02eb0 vault commit: 2026-04-23 22:33, 1 files changed 2026-04-23 22:33:36 -05:00
Jason McPherson cccf030d31 vault commit: 2026-04-23 21:55, 1 files changed 2026-04-23 21:55:11 -05:00
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Jason McPherson b50eb3807f vault commit: 2026-04-23 20:51, 2 files changed 2026-04-23 20:51:14 -05:00
Jason McPherson b2116ea293 vault commit: 2026-04-16 23:48, 1 files changed 2026-04-16 23:48:50 -05:00
Jason McPherson fc3f30a619 vault commit: 2026-04-16 23:23, 2 files changed 2026-04-16 23:23:16 -05:00
Jason McPherson d8db76f9cd vault commit: 2026-04-16 21:52, 1 files changed 2026-04-16 21:52:55 -05:00
Jason McPherson 46b10b9d6a vault commit: 2026-04-16 21:23, 1 files changed 2026-04-16 21:23:35 -05:00
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Jason McPherson a2aaad0443 vault commit: 2026-04-08 23:21, 1 files changed 2026-04-08 23:21:00 -05:00
Jason McPherson 061394babd vault commit: 2026-04-08 21:32, 1 files changed 2026-04-08 21:32:00 -05:00
Jason McPherson e869a5cf8c vault commit: 2026-04-08 20:23, 4 files changed 2026-04-08 20:23:53 -05:00
Jason McPherson c5ad89f8d1 vault commit: 2026-04-08 12:08, 1 files changed 2026-04-08 12:08:24 -05:00
Jason McPherson 7e1783b9d2 vault commit: 2026-04-02 23:04, 5 files changed 2026-04-02 23:04:59 -05:00
Jason McPherson 18ded7df55 vault commit: 2026-04-02 21:39, 1 files changed 2026-04-02 21:39:02 -05:00
Jason McPherson c35ec63348 vault commit: 2026-04-02 20:08, 1 files changed 2026-04-02 20:08:43 -05:00
Jason McPherson 0ef1f0959a vault commit: 2026-03-31 17:26, 1 files changed 2026-03-31 17:26:00 -05:00
Jason McPherson e316b25396 vault commit: 2026-03-25 21:28, 1 files changed 2026-03-25 21:28:40 -05:00
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Jason McPherson a94a1ac3f3 vault commit: 2026-03-25 19:45, 1 files changed 2026-03-25 19:45:29 -05:00
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Jason McPherson 2271321188 vault commit: 2026-03-25 17:38, 1 files changed 2026-03-25 17:38:14 -05:00
Jason McPherson 4f9e1640a3 vault commit: 2026-03-04 20:57, 1 files changed 2026-03-04 20:57:04 -06:00
Jason McPherson 39fa77bb73 vault commit: 2026-03-04 20:13, 1 files changed 2026-03-04 20:13:49 -06:00
Jason McPherson 93705eac97 vault commit: 2026-03-04 19:11, 1 files changed 2026-03-04 19:11:40 -06:00
Jason McPherson 90dc513bf6 vault commit: 2026-02-26 22:08, 1 files changed 2026-02-26 22:08:52 -06:00
Jason McPherson 6b6da98287 vault commit: 2026-02-26 20:03, 1 files changed 2026-02-26 20:03:24 -06:00
Jason McPherson 0b1d50233e vault commit: 2026-02-03 22:50, 1 files changed 2026-02-03 22:50:32 -06:00
Jason McPherson d0d8e2ca2b vault commit: 2026-02-03 21:24, 4 files changed 2026-02-03 21:24:56 -06:00
Jason McPherson 12e272a517 vault commit: 2026-02-03 20:45, 9 files changed 2026-02-03 20:45:01 -06:00
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69 changed files with 4672 additions and 24 deletions
@@ -0,0 +1,217 @@
---
Reputation: 5
Faction_Type:
Motto:
Ideology:
Symbol:
Colors:
Headquarters:
Territories:
-
Allies:
-
Rivals:
-
SMH_Acronym:
Intel:
Tags:
- faction
---
# Alsatian Soldiers
*One-line role/description — e.g., “Elven High House controlling Yathirs docks.”*
---
## 🎨 Artwork
![[Alsatian Soldiers.png]]
*Optional caption / artist credit*
---
## 🧭 Identity & Heraldry
- **Motto:** `= default(this.Motto, "—")`
- **Symbol:** `= default(this.Symbol, "—")`
- **Colors:** `= default(this.Colors, "—")`
- **Headquarters:** `= default(this.Headquarters, "—")`
- **Territories:** `= this.Territories`
---
## 📜 Ideology & Goals
- **Ideology / Alignment:** `= default(this.Ideology, "—")`
- **Primary Goals:**
-
- **Taboos / Anathema:**
-
---
## 🤝 Relationship with Party
- **Reputation:** `= this.Reputation`
---
## 🧑‍💼 Leadership & Structure
- **Leader(s):** [[NPC A]], [[NPC B]]
- **Structure:** (council, hierarchy, cells, chapters)
- **Key Offices:** (Intelligence, Logistics, Priory, Treasury, etc.)
---
## 🧰 Assets & Operations
- **Resources:** (coin, troops, mages, ships, safehouses, contacts)
- **Notable Holdings:**
- **Typical Ops / Tactics:**
---
## 🕊️ Diplomacy & Relations
- **Allies:** `= this.Allies`
- **Rivals:** `= this.Rivals`
- **Stance toward “SMH” (their wording):** `= default(this.SMH_Acronym, "—")`
---
## 🧠 Intelligence & Mentions
```button
name Add Intel
type command
action Templater: Insert Add Intel Entry to Faction
```
```dataviewjs
const THIS = dv.current();
const thisName = String(THIS.file.name);
const thisLC = thisName.toLowerCase();
const factions = dv.pages("#faction");
// mention detector (same logic as your table)
function mentionsThisFaction(entry) {
const sum = String(entry.summary ?? "");
if (sum.includes(`[[${thisName}]]`) || sum.includes(`[[${thisName}|`)) return true;
const src = entry.source;
const list = Array.isArray(src) ? src : (src ? [src] : []);
for (const s of list) {
if (typeof s === "string") {
if (s.includes(`[[${thisName}]]`) || s.includes(`[[${thisName}|`)) return true;
if (s.toLowerCase() === thisLC) return true;
} else if (s && typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"").toLowerCase();
if (base === thisLC) return true;
}
}
return false;
}
const own = (THIS.Intel ?? []).length;
let mentions = 0;
for (const p of factions.where(p => p.file.name !== thisName)) {
for (const it of (p.Intel ?? [])) if (mentionsThisFaction(it)) mentions++;
}
dv.paragraph(`_Entries: ${own + mentions} (own ${own} + mentions ${mentions})_`);
```
```dataviewjs
// Current faction
const THIS = dv.current();
const thisName = String(THIS.file.name);
const thisLC = thisName.toLowerCase();
// All faction pages (including this one)
const factions = dv.pages("#faction");
// Mention detector: summary has [[This Faction]] OR source points at this faction
function mentionsThisFaction(entry) {
const sum = String(entry.summary ?? "");
if (sum.includes(`[[${thisName}]]`) || sum.includes(`[[${thisName}|`)) return true;
const src = entry.source;
const list = Array.isArray(src) ? src : (src ? [src] : []);
for (const s of list) {
if (typeof s === "string") {
if (s.includes(`[[${thisName}]]`) || s.includes(`[[${thisName}|`)) return true;
if (s.toLowerCase() === thisLC) return true; // fallback: plain text match
} else if (s && typeof s === "object" && s.path) { // wikilink object
const base = s.path.split("/").pop().replace(/\.md$/i,"").toLowerCase();
if (base === thisLC) return true;
}
}
return false;
}
// Collect rows
const rows = [];
// 1) Own intel
for (const it of (THIS.Intel ?? [])) {
rows.push({
date: it.date ?? "",
from: THIS.file.link,
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
// 2) Mentions from other factions
for (const p of factions.where(p => p.file.name !== thisName)) {
for (const it of (p.Intel ?? [])) {
if (mentionsThisFaction(it)) {
rows.push({
date: it.date ?? "",
from: p.file.link,
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
// Sort newest first
rows.sort((a,b) => String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel yet._");
} else {
dv.table(
["Date","From Faction","Type","Summary","Source","Rel","Cred","Tags"],
rows.map(r => [r.date, r.from, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
> Add new entries in the **frontmatter** under `Intel:` (keep newest on top). Suggested fields: `date, type, summary, source, reliability, credibility, tags`.
---
## 🔗 Related NPCs (auto)
```dataview
TABLE link(file.name) AS NPC, number(Level_of_Influence) AS Influence, default(SMH_Acronym, "—") AS SMH
FROM #npc
WHERE file.name != "NPC Template"
AND (
Faction = this.file.link
OR lower(string(Faction)) = lower(this.file.name)
OR contains(lower(string(Faction)), lower(this.file.name))
)
SORT number(Level_of_Influence) DESC
```
---
## 📌 Plot Hooks & Notes
-
-
---
## 🗒 Session Updates
- 2026-07-01: …
@@ -14,6 +14,20 @@ Rivals:
-
SMH_Acronym:
Intel:
- date: 2026-07-01
type: interaction
summary: "[[Iniana Asase]] mentions that representatives from [[House Evandra]] are visiting with [[House Asase]]. She also does not know anything about the [[House Miiran]] representatives that are in the city; she will however try to find out."
source: "[[Iniana Asase]]"
reliability: B
credibility: 5
tags: []
- date: 2026-02-03
type: interaction
summary: According to Freddie, those of [[House Asase]] reports to a few different houses in the iupper echelons - tha parents have connections with [[House Evandra]] which they attempt to leverage regularly. It is part of the reason that they're attempting to work around. It is also rumored that the Assase has operations in the Wells - possibly the one that is abducting all of the Halflings. The Eldest Child is more interested in his rules and books to have loyalties to anyone.'
source: "[[Freddie]]"
reliability: A
credibility: 5
tags: []
- date: 2025-10-08
type: interaction
summary: Says that [[House Asase]] is working to rebuild the walls of the Drenches to keep out the seaspray.
@@ -48,10 +62,12 @@ Tags:
# House Asase
*One-line role/description — e.g., “Elven High House controlling Yathirs docks.”*
---
# House Asase
*Child House of [[House Evandra]]*
## 🎨 Artwork
![[House Asase.png]]
@@ -1,5 +1,5 @@
---
Reputation: 2
Reputation: 8
Faction_Type: Gang
Motto:
Ideology: Semi-Communism
@@ -14,6 +14,13 @@ Rivals:
-
SMH_Acronym:
Intel:
- date: 2026-02-03
type: interaction
summary: The [[Thin Wisps]] had agreements with [[House Valrora]] when [[Ilvara Valrora]] was steward.
source: "[[Freddie]]"
reliability: A
credibility: 5
tags: []
- date: 2025-10-02
type: interaction
summary: Vaust informs us that some of the taxes that the [[Thin Wisps]] impose on those in the Drenches, end up in the hands of [[House Elidari]].
@@ -49,6 +56,7 @@ Tags:
# Thin Wisps
*Territorial Gang of the Drenches*
@@ -73,6 +81,7 @@ Tags:
- **Ideology / Alignment:** `= default(this.Ideology, "—")`
- **Primary Goals:**
- Believe they should be the one's running the drenches
- Believe that people who work in the various parts of the city should be running it.
- **Taboos / Anathema:**
-
@@ -0,0 +1,217 @@
---
Reputation: 1
Faction_Type:
Motto:
Ideology:
Symbol:
Colors:
Headquarters:
Territories:
-
Allies:
-
Rivals:
-
SMH_Acronym:
Intel:
Tags:
- faction
---
# Whitewater Civilians
*One-line role/description — e.g., “Elven High House controlling Yathirs docks.”*
---
## 🎨 Artwork
![[Whitewater Civilians.png]]
*Optional caption / artist credit*
---
## 🧭 Identity & Heraldry
- **Motto:** `= default(this.Motto, "—")`
- **Symbol:** `= default(this.Symbol, "—")`
- **Colors:** `= default(this.Colors, "—")`
- **Headquarters:** `= default(this.Headquarters, "—")`
- **Territories:** `= this.Territories`
---
## 📜 Ideology & Goals
- **Ideology / Alignment:** `= default(this.Ideology, "—")`
- **Primary Goals:**
-
- **Taboos / Anathema:**
-
---
## 🤝 Relationship with Party
- **Reputation:** `= this.Reputation`
---
## 🧑‍💼 Leadership & Structure
- **Leader(s):** [[NPC A]], [[NPC B]]
- **Structure:** (council, hierarchy, cells, chapters)
- **Key Offices:** (Intelligence, Logistics, Priory, Treasury, etc.)
---
## 🧰 Assets & Operations
- **Resources:** (coin, troops, mages, ships, safehouses, contacts)
- **Notable Holdings:**
- **Typical Ops / Tactics:**
---
## 🕊️ Diplomacy & Relations
- **Allies:** `= this.Allies`
- **Rivals:** `= this.Rivals`
- **Stance toward “SMH” (their wording):** `= default(this.SMH_Acronym, "—")`
---
## 🧠 Intelligence & Mentions
```button
name Add Intel
type command
action Templater: Insert Add Intel Entry to Faction
```
```dataviewjs
const THIS = dv.current();
const thisName = String(THIS.file.name);
const thisLC = thisName.toLowerCase();
const factions = dv.pages("#faction");
// mention detector (same logic as your table)
function mentionsThisFaction(entry) {
const sum = String(entry.summary ?? "");
if (sum.includes(`[[${thisName}]]`) || sum.includes(`[[${thisName}|`)) return true;
const src = entry.source;
const list = Array.isArray(src) ? src : (src ? [src] : []);
for (const s of list) {
if (typeof s === "string") {
if (s.includes(`[[${thisName}]]`) || s.includes(`[[${thisName}|`)) return true;
if (s.toLowerCase() === thisLC) return true;
} else if (s && typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"").toLowerCase();
if (base === thisLC) return true;
}
}
return false;
}
const own = (THIS.Intel ?? []).length;
let mentions = 0;
for (const p of factions.where(p => p.file.name !== thisName)) {
for (const it of (p.Intel ?? [])) if (mentionsThisFaction(it)) mentions++;
}
dv.paragraph(`_Entries: ${own + mentions} (own ${own} + mentions ${mentions})_`);
```
```dataviewjs
// Current faction
const THIS = dv.current();
const thisName = String(THIS.file.name);
const thisLC = thisName.toLowerCase();
// All faction pages (including this one)
const factions = dv.pages("#faction");
// Mention detector: summary has [[This Faction]] OR source points at this faction
function mentionsThisFaction(entry) {
const sum = String(entry.summary ?? "");
if (sum.includes(`[[${thisName}]]`) || sum.includes(`[[${thisName}|`)) return true;
const src = entry.source;
const list = Array.isArray(src) ? src : (src ? [src] : []);
for (const s of list) {
if (typeof s === "string") {
if (s.includes(`[[${thisName}]]`) || s.includes(`[[${thisName}|`)) return true;
if (s.toLowerCase() === thisLC) return true; // fallback: plain text match
} else if (s && typeof s === "object" && s.path) { // wikilink object
const base = s.path.split("/").pop().replace(/\.md$/i,"").toLowerCase();
if (base === thisLC) return true;
}
}
return false;
}
// Collect rows
const rows = [];
// 1) Own intel
for (const it of (THIS.Intel ?? [])) {
rows.push({
date: it.date ?? "",
from: THIS.file.link,
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
// 2) Mentions from other factions
for (const p of factions.where(p => p.file.name !== thisName)) {
for (const it of (p.Intel ?? [])) {
if (mentionsThisFaction(it)) {
rows.push({
date: it.date ?? "",
from: p.file.link,
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
// Sort newest first
rows.sort((a,b) => String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel yet._");
} else {
dv.table(
["Date","From Faction","Type","Summary","Source","Rel","Cred","Tags"],
rows.map(r => [r.date, r.from, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
> Add new entries in the **frontmatter** under `Intel:` (keep newest on top). Suggested fields: `date, type, summary, source, reliability, credibility, tags`.
---
## 🔗 Related NPCs (auto)
```dataview
TABLE link(file.name) AS NPC, number(Level_of_Influence) AS Influence, default(SMH_Acronym, "—") AS SMH
FROM #npc
WHERE file.name != "NPC Template"
AND (
Faction = this.file.link
OR lower(string(Faction)) = lower(this.file.name)
OR contains(lower(string(Faction)), lower(this.file.name))
)
SORT number(Level_of_Influence) DESC
```
---
## 📌 Plot Hooks & Notes
-
-
---
## 🗒 Session Updates
- 2026-07-22: …
@@ -1,9 +1,10 @@
---
Level_of_Influence: 3
Level_of_Influence: 4
Faction: "[[The Archmasons]]"
Tags:
- npc
Intel:
Knows About HQ: "False"
---
# Amity Cornwallis
@@ -4,6 +4,7 @@ Faction:
SMH_Acronym: Sandwich Mountain Harpoon
Tags:
- npc
Knows About HQ: "False"
---
# Atmaka Sayin
@@ -29,6 +29,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "False"
---
# Avas Assase
@@ -1,9 +1,19 @@
---
Level_of_Influence: 2
Level_of_Influence: 3
Faction: "[[House Noctilun]]"
SMH_Acronym:
Tags:
- npc
Intel:
- date: 2026-04-16
type: report
summary: It doesn't seem a coincidence that someone's mother who is now working for the Grand Hall dissapeared in connection with something at the Esoterium. There is a working connection between the Figment Grand Hall and The Esoterium - though [[Calia Noctinuln]] is not aware of the extent. The Esoterium is often leaned on for larger than life expression during their performances. And many of the senior staff at the Grand Hall meet with some regularity with the Esoterium to discuss how they might assist.
session: "[[Session 27 - A Many Tentacled Problem]]"
source: "[[Calia Noctilun]]"
reliability: B
credibility: 5
tags: []
Knows About HQ: "False"
---
# Calia Noctilun
@@ -1,5 +1,5 @@
---
Level_of_Influence: 0
Level_of_Influence: 4
Faction: "[[Thin Wisps]]"
SMH_Acronym:
Tags:
@@ -21,6 +21,7 @@ Intel:
reliability: B
credibility: 4
tags: []
Knows About HQ: "True"
---
# Celosia
@@ -49,7 +50,15 @@ Intel:
- **Notes on Influence:** (what actions improve/worsen standing)
- ***Discovery Skills***
- ***Influence Skills***
- DC 14 Mercantile Lore
- DC 17 Thievery
- DC 19 Acrobatics
- DC 19 Society
- DC 21 Diplomacy
- DC 21 Deception
- DC 24 Intimidation
- ***Weaknesses***
- Working towards a more stable future for her and her sisters. Trying to introduce stability to Yathyr.
- ***Resistances***
- ***Biases***
@@ -4,8 +4,19 @@ Faction: "[[House Elidari]]"
SMH_Acronym:
Tags:
- npc
Intel:
- date: 2026-04-02
type: interaction
summary: Known Practioner of the Entire Elven Pantheon according [[Morthwyl Griffith]]
session: "[[Session 25 - A Whole Investigation]]"
source: "[[Morthwyl Griffith]]"
reliability: A
credibility: 5
tags: []
Knows About HQ: "False"
---
# Cormac Elidari
*Overseer of the Y'athyr City Guard, Steward of Y'athyr
@@ -13,6 +13,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "False"
---
# Deidre Gille
@@ -4,6 +4,7 @@ Faction: "[[House Valrora]]"
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Elowen Valrora
@@ -1,10 +1,12 @@
---
Level_of_Influence: 4
Level_of_Influence: 6
Faction:
Tags:
- npc
Knows About HQ: "False"
---
# Elthea Rinvale
*Diplomatic Intermediary*
@@ -34,9 +36,13 @@ Tags:
- DC 17 Society
- DC 19 Perception
- ***Influence Skills***
- DC 24 Deception
- DC 21 Intimidation
- DC 14 Trackless Lore
- DC 17 Nature (discussing the terrain and its effects on cultural differences)
- DC 17 Acrobatics/Athletics
- DC 19 Diplomacy
- DC 19 Religion
- DC 21 Intimidation
- DC 24 Deception
- ***Weaknesses***
- Most happy when offered fresh drink/food. Reduces Influence DC by 2.
- ***Resistances***
@@ -4,6 +4,7 @@ Faction: "[[House Tenrae]]"
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Eosaf Tenrae
@@ -1,5 +1,5 @@
---
Level_of_Influence: 6
Level_of_Influence: 13
Faction: "[[Draycott Family]]"
SMH_Acronym:
Tags:
@@ -13,6 +13,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "True"
---
@@ -0,0 +1,175 @@
---
Level_of_Influence: 4
Faction: "[[Thin Wisps]]"
SMH_Acronym:
Tags:
- npc
Knows About HQ: "True"
---
# Freddie
**Thin Wisp Talent Acquisition**
## 🎨 Artwork
![[Freddy.png]]
*Optional caption / alt text*
---
## 🧑 NPC Overview
- **Full Name:**
- **Race / Ancestry:** Human
- **Gender / Pronouns:**
- **Occupation / Role:** Intel
- **Faction / Allegiance:** [[Thin Wisps]]
- **SMH (what THEY call it):** `= this.SMH_Acronym`
- **Notable Traits:** (quirks, mannerisms, appearance)
- **First Impression:** (how the party perceives them)
---
## 🤝 Relationship with Party
- **Level of Influence:** `= this.Level_of_Influence` (10 to +10)
- **Notes on Influence:** (what actions improve/worsen standing)
- ***Discovery Skills***
- ***Influence Skills***
- ***Weaknesses***
- ***Resistances***
- ***Biases***
---
## 🧠 Intel (auto)
```dataviewjs
const THIS = dv.current();
const thisName = String(THIS.file.name);
const thisLC = thisName.toLowerCase();
// Scan faction & NPC notes that have Intel arrays
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
// Does an Intel entry reference THIS NPC?
function mentionsThisNPC(entry) {
const sum = String(entry.summary ?? "");
// 1) Explicit wikilink in summary
if (sum.includes(`[[${thisName}]]`) || sum.includes(`[[${thisName}|`)) return true;
// 2) Source field (string/link/list)
const src = entry.source;
const arr = Array.isArray(src) ? src : (src ? [src] : []);
for (const s of arr) {
if (typeof s === "string") {
// quoted link or plain text
const unq = s.replace(/^"+|"+$/g, ""); // drop surrounding quotes if any
if (unq.includes(`[[${thisName}]]`) || unq.includes(`[[${thisName}|`)) return true;
// if they typed just the name
if (unq.replace(/\[\[|\]\]/g, "").trim().toLowerCase() === thisLC) return true;
} else if (s && typeof s === "object" && s.path) {
// wikilink object
const base = s.path.split("/").pop().replace(/\.md$/i, "").toLowerCase();
if (base === thisLC) return true;
}
}
// Optional (looser): plain text mention in summary
// return sum.toLowerCase().includes(thisLC);
return false;
}
// Collect rows: 1) own Intel, 2) mentions from other notes
const rows = [];
// Own Intel (from this NPC note)
for (const it of (THIS.Intel ?? [])) {
rows.push({
from: THIS.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
session: it.session ?? "",
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
// Mentions elsewhere
for (const p of pages.where(p => p.file.path !== THIS.file.path)) {
for (const it of (p.Intel ?? [])) {
if (mentionsThisNPC(it)) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
session: it.session ?? "",
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
// Sort newest first
rows.sort((a,b) => String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel yet._");
} else {
dv.paragraph(`_Entries: ${rows.length} (own ${(THIS.Intel ?? []).length} + mentions ${Math.max(0, rows.length - (THIS.Intel ?? []).length)})_`);
dv.table(
["From Note","Date","Type","Summary","Session","Source","Rel","Cred","Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.session, r.source, r.rel, r.cred, r.tags])
);
}
```
```button
name Add Intel
type command
action Templater: Insert Add Intel Entry to NPC
```
---
## 🏛️ Relations & Factions
- **Primary Faction:** [[Faction Name]]
- **Allied Factions:** [[Faction A]], [[Faction B]]
- **Rival Factions:** [[Faction C]]
- **Personal Enemies / Allies:** [[NPC or PC]]
---
## 📖 History & Background
- **Origin / Past:**
- **Known Motivations:**
- **Secrets / Rumors:**
---
## 🎭 Roleplay Notes
- **Personality:** (e.g., stern, practical, loyal)
- **Speech Style / Quirks:** (catchphrases, accent, tics)
- **Appearance Details:** (clothing, scars, distinguishing features)
---
## 🗺️ Miscellaneous
- **Current Location:**
- **Important Items / Assets:**
- **Plot Hooks / Ties to PCs:**
- **Session Notes / Updates:**
- 2026-02-03: …
---
## 🔗 Connections
- **Related NPCs:**
- [[NPC A]] (Mentor)
- [[NPC B]] (Rival)
- **PC Ties:** (how the party knows them)
@@ -5,6 +5,13 @@ SMH_Acronym:
Tags:
- npc
Intel:
- date: 2026-07-08
type: op
summary: While infiltrating the Arch, we find out that [[Fritch]] has been working on the dig under the Arch - currently serving as a Dig Leader for the day we do our infiltration. We're currently not sure how he managed to end up down here, but it's plausible to assume that he got drafted down here in the shakeup of Whitewater.
session: "[[Session 33 - Infiltration of the Arch]]"
reliability: A
credibility: 5
tags: []
- date: 2026-01-07
type: interaction
summary: "[[Metternich]] tells [[Fritch]] that [[House Elidari]] plans to supplant [[The Archmasons]]. [[Metternich]] says that he doesn't ask for anything in return at the moment, but asks for an opportunity to solve problems."
@@ -13,6 +20,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "False"
---
# Fritch
@@ -143,7 +151,8 @@ type command
action Templater: Insert Add Intel Entry to NPC
```
---
## 🏛️ Relations & Factions
- **Primary Faction:** [[The Archmasons]]
@@ -0,0 +1,195 @@
---
Level_of_Influence: 5
Faction:
SMH_Acronym:
Tags:
- npc
Intel:
- date: 2026-04-08
type: interaction
summary: The Alsatian Shaman warns that Halwyn is a suspect in an event that ended with several crew members of the ship being strung up by their entrails.
session: "[[Session 24 - Wells Investigation Pt. 4]]"
reliability: B
credibility: 4
tags: []
Knows About HQ: "True"
---
# Halwyn
*Just a 'lil guy*
## 🎨 Artwork
![[Halwyn.png]]
*Optional caption / alt text*
---
## 🧑 NPC Overview
- **Full Name:** Halwyn
- **Race / Ancestry:** Human
- **Gender / Pronouns:** Male (He/Him)
- **Occupation / Role:**
- **Faction / Allegiance:**
- **SMH (what THEY call it):** `= this.SMH_Acronym`
- **Notable Traits:** (quirks, mannerisms, appearance)
- **First Impression:** (how the party perceives them)
---
## 🤝 Relationship with Party
- **Level of Influence:** `= this.Level_of_Influence` (10 to +10)
- **Notes on Influence:** (what actions improve/worsen standing)
- ***Discovery Skills***
- Nature (easy)
- Performance (normal)
- Perception (normal)
- Society (hard)
- ***Influence Skills***
- DC 15 Scribing Lore
- DC 18 Thievery
- DC 18 Nature
- DC 20 Performance
- DC 20 Diplomacy
- DC 22 Deception
- ***Weaknesses***
- Being genuinely kind or caring towards him, or offering to help with his administrative duties reduces the DC by 4.
- ***Resistances***
- ***Biases***
---
## 🧠 Intel (auto)
```dataviewjs
const THIS = dv.current();
const thisName = String(THIS.file.name);
const thisLC = thisName.toLowerCase();
// Scan faction & NPC notes that have Intel arrays
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
// Does an Intel entry reference THIS NPC?
function mentionsThisNPC(entry) {
const sum = String(entry.summary ?? "");
// 1) Explicit wikilink in summary
if (sum.includes(`[[${thisName}]]`) || sum.includes(`[[${thisName}|`)) return true;
// 2) Source field (string/link/list)
const src = entry.source;
const arr = Array.isArray(src) ? src : (src ? [src] : []);
for (const s of arr) {
if (typeof s === "string") {
// quoted link or plain text
const unq = s.replace(/^"+|"+$/g, ""); // drop surrounding quotes if any
if (unq.includes(`[[${thisName}]]`) || unq.includes(`[[${thisName}|`)) return true;
// if they typed just the name
if (unq.replace(/\[\[|\]\]/g, "").trim().toLowerCase() === thisLC) return true;
} else if (s && typeof s === "object" && s.path) {
// wikilink object
const base = s.path.split("/").pop().replace(/\.md$/i, "").toLowerCase();
if (base === thisLC) return true;
}
}
// Optional (looser): plain text mention in summary
// return sum.toLowerCase().includes(thisLC);
return false;
}
// Collect rows: 1) own Intel, 2) mentions from other notes
const rows = [];
// Own Intel (from this NPC note)
for (const it of (THIS.Intel ?? [])) {
rows.push({
from: THIS.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
session: it.session ?? "",
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
// Mentions elsewhere
for (const p of pages.where(p => p.file.path !== THIS.file.path)) {
for (const it of (p.Intel ?? [])) {
if (mentionsThisNPC(it)) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
session: it.session ?? "",
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
// Sort newest first
rows.sort((a,b) => String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel yet._");
} else {
dv.paragraph(`_Entries: ${rows.length} (own ${(THIS.Intel ?? []).length} + mentions ${Math.max(0, rows.length - (THIS.Intel ?? []).length)})_`);
dv.table(
["From Note","Date","Type","Summary","Session","Source","Rel","Cred","Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.session, r.source, r.rel, r.cred, r.tags])
);
}
```
```button
name Add Intel
type command
action Templater: Insert Add Intel Entry to NPC
```
---
## 🏛️ Relations & Factions
- **Primary Faction:** [[Faction Name]]
- **Allied Factions:** [[Faction A]], [[Faction B]]
- **Rival Factions:** [[Faction C]]
- **Personal Enemies / Allies:** [[NPC or PC]]
---
## 📖 History & Background
- **Origin / Past:**
- **Known Motivations:**
- **Secrets / Rumors:**
---
## 🎭 Roleplay Notes
- **Personality:** (e.g., stern, practical, loyal)
- **Speech Style / Quirks:** (catchphrases, accent, tics)
- **Appearance Details:** (clothing, scars, distinguishing features)
---
## 🗺️ Miscellaneous
- **Current Location:**
- **Important Items / Assets:**
- **Plot Hooks / Ties to PCs:**
- **Session Notes / Updates:**
- 2026-04-02: …
---
## 🔗 Connections
- **Related NPCs:**
- [[NPC A]] (Mentor)
- [[NPC B]] (Rival)
- **PC Ties:** (how the party knows them)
@@ -29,6 +29,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "False"
---
@@ -1,5 +1,5 @@
---
Level_of_Influence: 12
Level_of_Influence: 18
Faction: "[[House Asase]]"
Tags:
- npc
@@ -12,10 +12,11 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: Partial
---
# Iniana Asase
*Daughter of [[House Asase]]*
*Daughter of [[House Asase]], Philanthropist and Proprietor of Soup Kitchen*
## 🎨 Artwork
![[Iniana Asase.png]]
@@ -4,6 +4,7 @@ Faction: "[[House Calil]]"
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Katarin Calil
@@ -13,6 +13,7 @@ Intel:
reliability: B
credibility: 5
tags: []
Knows About HQ: "False"
---
a
@@ -4,6 +4,7 @@ Faction: "[[House Tenrae]]"
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Man in the White Mask
@@ -0,0 +1,175 @@
---
Level_of_Influence: 2
Faction: "[[Thin Wisps]]"
SMH_Acronym:
Tags:
- npc
Knows About HQ: "True"
---
# Kleadora
*Role/Description — e.g., "Captain of the Guard", "Elven Scholar", "Local Merchant"*
## 🎨 Artwork
![[Kleadora.png]]
*Optional caption / alt text*
---
## 🧑 NPC Overview
- **Full Name:**
- **Race / Ancestry:** Elf ((Grey Skinned, with Horns))
- **Gender / Pronouns:**
- **Occupation / Role:** Thief
- **Faction / Allegiance:** [[Thin Wisps]]
- **SMH (what THEY call it):** `= this.SMH_Acronym`
- **Notable Traits:** (quirks, mannerisms, appearance)
- **First Impression:** (how the party perceives them)
---
## 🤝 Relationship with Party
- **Level of Influence:** `= this.Level_of_Influence` (10 to +10)
- **Notes on Influence:** (what actions improve/worsen standing)
- ***Discovery Skills***
- ***Influence Skills***
- ***Weaknesses***
- ***Resistances***
- ***Biases***
---
## 🧠 Intel (auto)
```dataviewjs
const THIS = dv.current();
const thisName = String(THIS.file.name);
const thisLC = thisName.toLowerCase();
// Scan faction & NPC notes that have Intel arrays
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
// Does an Intel entry reference THIS NPC?
function mentionsThisNPC(entry) {
const sum = String(entry.summary ?? "");
// 1) Explicit wikilink in summary
if (sum.includes(`[[${thisName}]]`) || sum.includes(`[[${thisName}|`)) return true;
// 2) Source field (string/link/list)
const src = entry.source;
const arr = Array.isArray(src) ? src : (src ? [src] : []);
for (const s of arr) {
if (typeof s === "string") {
// quoted link or plain text
const unq = s.replace(/^"+|"+$/g, ""); // drop surrounding quotes if any
if (unq.includes(`[[${thisName}]]`) || unq.includes(`[[${thisName}|`)) return true;
// if they typed just the name
if (unq.replace(/\[\[|\]\]/g, "").trim().toLowerCase() === thisLC) return true;
} else if (s && typeof s === "object" && s.path) {
// wikilink object
const base = s.path.split("/").pop().replace(/\.md$/i, "").toLowerCase();
if (base === thisLC) return true;
}
}
// Optional (looser): plain text mention in summary
// return sum.toLowerCase().includes(thisLC);
return false;
}
// Collect rows: 1) own Intel, 2) mentions from other notes
const rows = [];
// Own Intel (from this NPC note)
for (const it of (THIS.Intel ?? [])) {
rows.push({
from: THIS.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
session: it.session ?? "",
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
// Mentions elsewhere
for (const p of pages.where(p => p.file.path !== THIS.file.path)) {
for (const it of (p.Intel ?? [])) {
if (mentionsThisNPC(it)) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
session: it.session ?? "",
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
// Sort newest first
rows.sort((a,b) => String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel yet._");
} else {
dv.paragraph(`_Entries: ${rows.length} (own ${(THIS.Intel ?? []).length} + mentions ${Math.max(0, rows.length - (THIS.Intel ?? []).length)})_`);
dv.table(
["From Note","Date","Type","Summary","Session","Source","Rel","Cred","Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.session, r.source, r.rel, r.cred, r.tags])
);
}
```
```button
name Add Intel
type command
action Templater: Insert Add Intel Entry to NPC
```
---
## 🏛️ Relations & Factions
- **Primary Faction:** [[Faction Name]]
- **Allied Factions:** [[Faction A]], [[Faction B]]
- **Rival Factions:** [[Faction C]]
- **Personal Enemies / Allies:** [[NPC or PC]]
---
## 📖 History & Background
- **Origin / Past:**
- **Known Motivations:**
- **Secrets / Rumors:**
---
## 🎭 Roleplay Notes
- **Personality:** (e.g., stern, practical, loyal)
- **Speech Style / Quirks:** (catchphrases, accent, tics)
- **Appearance Details:** (clothing, scars, distinguishing features)
---
## 🗺️ Miscellaneous
- **Current Location:**
- **Important Items / Assets:**
- **Plot Hooks / Ties to PCs:**
- **Session Notes / Updates:**
- 2026-02-03: …
---
## 🔗 Connections
- **Related NPCs:**
- [[NPC A]] (Mentor)
- [[NPC B]] (Rival)
- **PC Ties:** (how the party knows them)
@@ -4,6 +4,7 @@ Faction:
Tags:
- npc
Intel:
Knows About HQ: "False"
---
@@ -1,5 +1,5 @@
---
Level_of_Influence: 6
Level_of_Influence: 10
Faction:
SMH_Acronym: Synchronized Mushroom Hiccup
Tags:
@@ -13,6 +13,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "True"
---
# Lord Ellin Vaust
@@ -4,6 +4,7 @@ Faction:
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Lorena Neurath
@@ -1,5 +1,5 @@
---
Level_of_Influence: 2
Level_of_Influence: 8
Faction:
SMH_Acronym:
Tags:
@@ -12,6 +12,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "True"
---
# Maltrix
@@ -24,8 +25,8 @@ Intel:
---
## 🧑 NPC Overview
- **Full Name:**
- **Race / Ancestry:**
- **Full Name:** Maltrix
- **Race / Ancestry:** Tiefling
- **Gender / Pronouns:**
- **Occupation / Role:**
- **Faction / Allegiance:**
@@ -4,6 +4,7 @@ Faction: "[[House Elidari]]"
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Marcellus Magunna
@@ -0,0 +1,175 @@
---
Level_of_Influence: 0
Faction: "[[House Tenrae]]"
SMH_Acronym:
Tags:
- npc
---
# Morag Tenrae
*Governor of Whitewater District*
## 🎨 Artwork
![[Morag Tenrae.png]]
*Optional caption / alt text*
---
## 🧑 NPC Overview
- **Full Name:** Morag Tenrae
- **Race / Ancestry:** Sun Elf
- **Gender / Pronouns:** Female
- **Occupation / Role:** Governor of Whitewater
- **Faction / Allegiance:** [[House Tenrae]]
- **SMH (what THEY call it):** `= this.SMH_Acronym`
- **Notable Traits:** (quirks, mannerisms, appearance)
- **First Impression:** (how the party perceives them)
---
## 🤝 Relationship with Party
- **Level of Influence:** `= this.Level_of_Influence` (10 to +10)
- **Notes on Influence:** (what actions improve/worsen standing)
- ***Discovery Skills***
- ***Influence Skills***
- ***Weaknesses***
- ***Resistances***
- ***Biases***
---
## 🧠 Intel (auto)
```dataviewjs
const THIS = dv.current();
const thisName = String(THIS.file.name);
const thisLC = thisName.toLowerCase();
// Scan faction & NPC notes that have Intel arrays
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
// Does an Intel entry reference THIS NPC?
function mentionsThisNPC(entry) {
const sum = String(entry.summary ?? "");
// 1) Explicit wikilink in summary
if (sum.includes(`[[${thisName}]]`) || sum.includes(`[[${thisName}|`)) return true;
// 2) Source field (string/link/list)
const src = entry.source;
const arr = Array.isArray(src) ? src : (src ? [src] : []);
for (const s of arr) {
if (typeof s === "string") {
// quoted link or plain text
const unq = s.replace(/^"+|"+$/g, ""); // drop surrounding quotes if any
if (unq.includes(`[[${thisName}]]`) || unq.includes(`[[${thisName}|`)) return true;
// if they typed just the name
if (unq.replace(/\[\[|\]\]/g, "").trim().toLowerCase() === thisLC) return true;
} else if (s && typeof s === "object" && s.path) {
// wikilink object
const base = s.path.split("/").pop().replace(/\.md$/i, "").toLowerCase();
if (base === thisLC) return true;
}
}
// Optional (looser): plain text mention in summary
// return sum.toLowerCase().includes(thisLC);
return false;
}
// Collect rows: 1) own Intel, 2) mentions from other notes
const rows = [];
// Own Intel (from this NPC note)
for (const it of (THIS.Intel ?? [])) {
rows.push({
from: THIS.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
session: it.session ?? "",
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
// Mentions elsewhere
for (const p of pages.where(p => p.file.path !== THIS.file.path)) {
for (const it of (p.Intel ?? [])) {
if (mentionsThisNPC(it)) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
session: it.session ?? "",
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
// Sort newest first
rows.sort((a,b) => String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel yet._");
} else {
dv.paragraph(`_Entries: ${rows.length} (own ${(THIS.Intel ?? []).length} + mentions ${Math.max(0, rows.length - (THIS.Intel ?? []).length)})_`);
dv.table(
["From Note","Date","Type","Summary","Session","Source","Rel","Cred","Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.session, r.source, r.rel, r.cred, r.tags])
);
}
```
```button
name Add Intel
type command
action Templater: Insert Add Intel Entry to NPC
```
---
## 🏛️ Relations & Factions
- **Primary Faction:** [[House Tenrae]]
- **Allied Factions:** [[Faction A]], [[Faction B]]
- **Rival Factions:** [[Faction C]]
- **Personal Enemies / Allies:** [[NPC or PC]]
---
## 📖 History & Background
- **Origin / Past:**
- **Known Motivations:**
- **Secrets / Rumors:**
---
## 🎭 Roleplay Notes
- **Personality:** (e.g., stern, practical, loyal)
- **Speech Style / Quirks:** (catchphrases, accent, tics)
- **Appearance Details:** (clothing, scars, distinguishing features)
---
## 🗺️ Miscellaneous
- **Current Location:**
- **Important Items / Assets:**
- **Plot Hooks / Ties to PCs:**
- Known to be single.
- **Session Notes / Updates:**
- 2026-07-01: …
---
## 🔗 Connections
- **Related NPCs:**
- [[NPC A]] (Mentor)
- [[NPC B]] (Rival)
- **PC Ties:** (how the party knows them)
@@ -0,0 +1,185 @@
---
Level_of_Influence: 0
Faction:
SMH_Acronym:
Tags:
- npc
Intel:
- date: 2026-04-02
type: interaction
summary: "[[Calen]] promised that he would come back to Harborgate and have a spirited theological discussion with [[Morthwyl Griffith]] regarding the differences between Seekers of Alseta and standard Practitioners of Alseta."
session: "[[Session 25 - A Whole Investigation]]"
source: "[[Calen]]"
reliability: A
credibility: 5
tags: []
Knows About HQ: "False"
---
# Morthwyl Griffith
*High Priest of Harborgate*
## 🎨 Artwork
![[Morthwyl Griffith.png]]
*Optional caption / alt text*
---
## 🧑 NPC Overview
- **Full Name:** Morthwyl Griffith
- **Race / Ancestry:** Elf
- **Gender / Pronouns:** He/Him
- **Occupation / Role:** High Priest of Harborgate
- **Faction / Allegiance:** Church of Alseta
- **SMH (what THEY call it):** `= this.SMH_Acronym`
- **Notable Traits:** (quirks, mannerisms, appearance)
- **First Impression:** (how the party perceives them)
---
## 🤝 Relationship with Party
- **Level of Influence:** `= this.Level_of_Influence` (10 to +10)
- **Notes on Influence:** (what actions improve/worsen standing)
- ***Discovery Skills***
- ***Influence Skills***
- ***Weaknesses***
- ***Resistances***
- ***Biases***
---
## 🧠 Intel (auto)
```dataviewjs
const THIS = dv.current();
const thisName = String(THIS.file.name);
const thisLC = thisName.toLowerCase();
// Scan faction & NPC notes that have Intel arrays
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
// Does an Intel entry reference THIS NPC?
function mentionsThisNPC(entry) {
const sum = String(entry.summary ?? "");
// 1) Explicit wikilink in summary
if (sum.includes(`[[${thisName}]]`) || sum.includes(`[[${thisName}|`)) return true;
// 2) Source field (string/link/list)
const src = entry.source;
const arr = Array.isArray(src) ? src : (src ? [src] : []);
for (const s of arr) {
if (typeof s === "string") {
// quoted link or plain text
const unq = s.replace(/^"+|"+$/g, ""); // drop surrounding quotes if any
if (unq.includes(`[[${thisName}]]`) || unq.includes(`[[${thisName}|`)) return true;
// if they typed just the name
if (unq.replace(/\[\[|\]\]/g, "").trim().toLowerCase() === thisLC) return true;
} else if (s && typeof s === "object" && s.path) {
// wikilink object
const base = s.path.split("/").pop().replace(/\.md$/i, "").toLowerCase();
if (base === thisLC) return true;
}
}
// Optional (looser): plain text mention in summary
// return sum.toLowerCase().includes(thisLC);
return false;
}
// Collect rows: 1) own Intel, 2) mentions from other notes
const rows = [];
// Own Intel (from this NPC note)
for (const it of (THIS.Intel ?? [])) {
rows.push({
from: THIS.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
session: it.session ?? "",
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
// Mentions elsewhere
for (const p of pages.where(p => p.file.path !== THIS.file.path)) {
for (const it of (p.Intel ?? [])) {
if (mentionsThisNPC(it)) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
session: it.session ?? "",
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
// Sort newest first
rows.sort((a,b) => String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel yet._");
} else {
dv.paragraph(`_Entries: ${rows.length} (own ${(THIS.Intel ?? []).length} + mentions ${Math.max(0, rows.length - (THIS.Intel ?? []).length)})_`);
dv.table(
["From Note","Date","Type","Summary","Session","Source","Rel","Cred","Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.session, r.source, r.rel, r.cred, r.tags])
);
}
```
```button
name Add Intel
type command
action Templater: Insert Add Intel Entry to NPC
```
---
## 🏛️ Relations & Factions
- **Primary Faction:** [[Faction Name]]
- **Allied Factions:** [[Faction A]], [[Faction B]]
- **Rival Factions:** [[Faction C]]
- **Personal Enemies / Allies:** [[NPC or PC]]
---
## 📖 History & Background
- **Origin / Past:**
- **Known Motivations:**
- **Secrets / Rumors:**
---
## 🎭 Roleplay Notes
- **Personality:** (e.g., stern, practical, loyal)
- **Speech Style / Quirks:** (catchphrases, accent, tics)
- **Appearance Details:** (clothing, scars, distinguishing features)
---
## 🗺️ Miscellaneous
- **Current Location:** Harborgate
- **Important Items / Assets:**
- **Plot Hooks / Ties to PCs:**
- **Session Notes / Updates:**
- 2026-04-02: …
---
## 🔗 Connections
- **Related NPCs:**
- [[NPC A]] (Mentor)
- [[NPC B]] (Rival)
- **PC Ties:** (how the party knows them)
@@ -4,6 +4,7 @@ Faction: "[[House Elidari]]"
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Nuala Elidari
@@ -0,0 +1,175 @@
---
Level_of_Influence: 0
Faction:
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Octavia
*Role/Description — e.g., "Captain of the Guard", "Elven Scholar", "Local Merchant"*
## 🎨 Artwork
![[Octavia.png]]
*Optional caption / alt text*
---
## 🧑 NPC Overview
- **Full Name:** Octavia
- **Race / Ancestry:** Half-Elf/Half-Orc
- **Gender / Pronouns:**
- **Occupation / Role:** Alsatian Shaman
- **Faction / Allegiance:**
- **SMH (what THEY call it):** `= this.SMH_Acronym`
- **Notable Traits:** (quirks, mannerisms, appearance)
- **First Impression:** (how the party perceives them)
---
## 🤝 Relationship with Party
- **Level of Influence:** `= this.Level_of_Influence` (10 to +10)
- **Notes on Influence:** (what actions improve/worsen standing)
- ***Discovery Skills***
- ***Influence Skills***
- ***Weaknesses***
- ***Resistances***
- ***Biases***
---
## 🧠 Intel (auto)
```dataviewjs
const THIS = dv.current();
const thisName = String(THIS.file.name);
const thisLC = thisName.toLowerCase();
// Scan faction & NPC notes that have Intel arrays
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
// Does an Intel entry reference THIS NPC?
function mentionsThisNPC(entry) {
const sum = String(entry.summary ?? "");
// 1) Explicit wikilink in summary
if (sum.includes(`[[${thisName}]]`) || sum.includes(`[[${thisName}|`)) return true;
// 2) Source field (string/link/list)
const src = entry.source;
const arr = Array.isArray(src) ? src : (src ? [src] : []);
for (const s of arr) {
if (typeof s === "string") {
// quoted link or plain text
const unq = s.replace(/^"+|"+$/g, ""); // drop surrounding quotes if any
if (unq.includes(`[[${thisName}]]`) || unq.includes(`[[${thisName}|`)) return true;
// if they typed just the name
if (unq.replace(/\[\[|\]\]/g, "").trim().toLowerCase() === thisLC) return true;
} else if (s && typeof s === "object" && s.path) {
// wikilink object
const base = s.path.split("/").pop().replace(/\.md$/i, "").toLowerCase();
if (base === thisLC) return true;
}
}
// Optional (looser): plain text mention in summary
// return sum.toLowerCase().includes(thisLC);
return false;
}
// Collect rows: 1) own Intel, 2) mentions from other notes
const rows = [];
// Own Intel (from this NPC note)
for (const it of (THIS.Intel ?? [])) {
rows.push({
from: THIS.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
session: it.session ?? "",
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
// Mentions elsewhere
for (const p of pages.where(p => p.file.path !== THIS.file.path)) {
for (const it of (p.Intel ?? [])) {
if (mentionsThisNPC(it)) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
session: it.session ?? "",
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
// Sort newest first
rows.sort((a,b) => String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel yet._");
} else {
dv.paragraph(`_Entries: ${rows.length} (own ${(THIS.Intel ?? []).length} + mentions ${Math.max(0, rows.length - (THIS.Intel ?? []).length)})_`);
dv.table(
["From Note","Date","Type","Summary","Session","Source","Rel","Cred","Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.session, r.source, r.rel, r.cred, r.tags])
);
}
```
```button
name Add Intel
type command
action Templater: Insert Add Intel Entry to NPC
```
---
## 🏛️ Relations & Factions
- **Primary Faction:** [[Faction Name]]
- **Allied Factions:** [[Faction A]], [[Faction B]]
- **Rival Factions:** [[Faction C]]
- **Personal Enemies / Allies:** [[NPC or PC]]
---
## 📖 History & Background
- **Origin / Past:**
- **Known Motivations:**
- **Secrets / Rumors:**
---
## 🎭 Roleplay Notes
- **Personality:** (e.g., stern, practical, loyal)
- **Speech Style / Quirks:** (catchphrases, accent, tics)
- **Appearance Details:** (clothing, scars, distinguishing features)
---
## 🗺️ Miscellaneous
- **Current Location:**
- **Important Items / Assets:**
- **Plot Hooks / Ties to PCs:**
- **Session Notes / Updates:**
- 2026-03-25: …
---
## 🔗 Connections
- **Related NPCs:**
- [[NPC A]] (Mentor)
- [[NPC B]] (Rival)
- **PC Ties:** (how the party knows them)
@@ -1,5 +1,5 @@
---
Level_of_Influence: 3
Level_of_Influence: 5
Faction: "[[House Elidari]]"
SMH_Acronym:
Tags:
@@ -28,6 +28,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "False"
---
@@ -11,6 +11,7 @@ Intel:
reliability: B
credibility: 5
tags: []
Knows About HQ: "False"
---
# Professor Ceren
@@ -0,0 +1,184 @@
---
Level_of_Influence: 0
Faction:
SMH_Acronym:
Tags:
- npc
Intel:
- date: 2026-01-29
type: report
summary: Is known to be a scholar of glyphs and other signage. Helps to maintain the barrier that controls access to the Esoterium.
session: "[[Session 19 - A Plan Forms]]"
reliability: B
credibility: 5
tags: []
Knows About HQ: "False"
---
# Professor Gerendel
*Role/Description — e.g., "Captain of the Guard", "Elven Scholar", "Local Merchant"*
## 🎨 Artwork
![[Professor Gerendel.png]]
*Optional caption / alt text*
---
## 🧑 NPC Overview
- **Full Name:**
- **Race / Ancestry:**
- **Gender / Pronouns:**
- **Occupation / Role:**
- **Faction / Allegiance:**
- **SMH (what THEY call it):** `= this.SMH_Acronym`
- **Notable Traits:** (quirks, mannerisms, appearance)
- **First Impression:** (how the party perceives them)
---
## 🤝 Relationship with Party
- **Level of Influence:** `= this.Level_of_Influence` (10 to +10)
- **Notes on Influence:** (what actions improve/worsen standing)
- ***Discovery Skills***
- ***Influence Skills***
- ***Weaknesses***
- ***Resistances***
- ***Biases***
---
## 🧠 Intel (auto)
```dataviewjs
const THIS = dv.current();
const thisName = String(THIS.file.name);
const thisLC = thisName.toLowerCase();
// Scan faction & NPC notes that have Intel arrays
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
// Does an Intel entry reference THIS NPC?
function mentionsThisNPC(entry) {
const sum = String(entry.summary ?? "");
// 1) Explicit wikilink in summary
if (sum.includes(`[[${thisName}]]`) || sum.includes(`[[${thisName}|`)) return true;
// 2) Source field (string/link/list)
const src = entry.source;
const arr = Array.isArray(src) ? src : (src ? [src] : []);
for (const s of arr) {
if (typeof s === "string") {
// quoted link or plain text
const unq = s.replace(/^"+|"+$/g, ""); // drop surrounding quotes if any
if (unq.includes(`[[${thisName}]]`) || unq.includes(`[[${thisName}|`)) return true;
// if they typed just the name
if (unq.replace(/\[\[|\]\]/g, "").trim().toLowerCase() === thisLC) return true;
} else if (s && typeof s === "object" && s.path) {
// wikilink object
const base = s.path.split("/").pop().replace(/\.md$/i, "").toLowerCase();
if (base === thisLC) return true;
}
}
// Optional (looser): plain text mention in summary
// return sum.toLowerCase().includes(thisLC);
return false;
}
// Collect rows: 1) own Intel, 2) mentions from other notes
const rows = [];
// Own Intel (from this NPC note)
for (const it of (THIS.Intel ?? [])) {
rows.push({
from: THIS.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
session: it.session ?? "",
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
// Mentions elsewhere
for (const p of pages.where(p => p.file.path !== THIS.file.path)) {
for (const it of (p.Intel ?? [])) {
if (mentionsThisNPC(it)) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
session: it.session ?? "",
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
// Sort newest first
rows.sort((a,b) => String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel yet._");
} else {
dv.paragraph(`_Entries: ${rows.length} (own ${(THIS.Intel ?? []).length} + mentions ${Math.max(0, rows.length - (THIS.Intel ?? []).length)})_`);
dv.table(
["From Note","Date","Type","Summary","Session","Source","Rel","Cred","Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.session, r.source, r.rel, r.cred, r.tags])
);
}
```
```button
name Add Intel
type command
action Templater: Insert Add Intel Entry to NPC
```
---
## 🏛️ Relations & Factions
- **Primary Faction:** [[Faction Name]]
- **Allied Factions:** [[Faction A]], [[Faction B]]
- **Rival Factions:** [[Faction C]]
- **Personal Enemies / Allies:** [[NPC or PC]]
---
## 📖 History & Background
- **Origin / Past:**
- **Known Motivations:**
- **Secrets / Rumors:**
---
## 🎭 Roleplay Notes
- **Personality:** (e.g., stern, practical, loyal)
- **Speech Style / Quirks:** (catchphrases, accent, tics)
- **Appearance Details:** (clothing, scars, distinguishing features)
---
## 🗺️ Miscellaneous
- **Current Location:**
- **Important Items / Assets:**
- **Plot Hooks / Ties to PCs:**
- **Session Notes / Updates:**
- 2026-01-29: …
---
## 🔗 Connections
- **Related NPCs:**
- [[NPC A]] (Mentor)
- [[NPC B]] (Rival)
- **PC Ties:** (how the party knows them)
@@ -13,6 +13,7 @@ Intel:
credibility: 5
tags:
- npc
Knows About HQ: "False"
---
@@ -0,0 +1,175 @@
---
Level_of_Influence: 2
Faction:
SMH_Acronym:
Tags:
- npc
Knows About HQ: "True"
---
# Saara Kallaste
*Journalist/Reporter*
## 🎨 Artwork
![[Saara Kallaste.png]]
*Optional caption / alt text*
---
## 🧑 NPC Overview
- **Full Name:** Saara Kallaste
- **Race / Ancestry:** Wood Elf
- **Gender / Pronouns:** She/Her
- **Occupation / Role:** Journalist/Reporter
- **Faction / Allegiance:**
- **SMH (what THEY call it):** `= this.SMH_Acronym`
- **Notable Traits:** (quirks, mannerisms, appearance)
- **First Impression:** (how the party perceives them)
---
## 🤝 Relationship with Party
- **Level of Influence:** `= this.Level_of_Influence` (10 to +10)
- **Notes on Influence:** (what actions improve/worsen standing)
- ***Discovery Skills***
- ***Influence Skills***
- ***Weaknesses***
- ***Resistances***
- ***Biases***
---
## 🧠 Intel (auto)
```dataviewjs
const THIS = dv.current();
const thisName = String(THIS.file.name);
const thisLC = thisName.toLowerCase();
// Scan faction & NPC notes that have Intel arrays
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
// Does an Intel entry reference THIS NPC?
function mentionsThisNPC(entry) {
const sum = String(entry.summary ?? "");
// 1) Explicit wikilink in summary
if (sum.includes(`[[${thisName}]]`) || sum.includes(`[[${thisName}|`)) return true;
// 2) Source field (string/link/list)
const src = entry.source;
const arr = Array.isArray(src) ? src : (src ? [src] : []);
for (const s of arr) {
if (typeof s === "string") {
// quoted link or plain text
const unq = s.replace(/^"+|"+$/g, ""); // drop surrounding quotes if any
if (unq.includes(`[[${thisName}]]`) || unq.includes(`[[${thisName}|`)) return true;
// if they typed just the name
if (unq.replace(/\[\[|\]\]/g, "").trim().toLowerCase() === thisLC) return true;
} else if (s && typeof s === "object" && s.path) {
// wikilink object
const base = s.path.split("/").pop().replace(/\.md$/i, "").toLowerCase();
if (base === thisLC) return true;
}
}
// Optional (looser): plain text mention in summary
// return sum.toLowerCase().includes(thisLC);
return false;
}
// Collect rows: 1) own Intel, 2) mentions from other notes
const rows = [];
// Own Intel (from this NPC note)
for (const it of (THIS.Intel ?? [])) {
rows.push({
from: THIS.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
session: it.session ?? "",
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
// Mentions elsewhere
for (const p of pages.where(p => p.file.path !== THIS.file.path)) {
for (const it of (p.Intel ?? [])) {
if (mentionsThisNPC(it)) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
session: it.session ?? "",
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
// Sort newest first
rows.sort((a,b) => String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel yet._");
} else {
dv.paragraph(`_Entries: ${rows.length} (own ${(THIS.Intel ?? []).length} + mentions ${Math.max(0, rows.length - (THIS.Intel ?? []).length)})_`);
dv.table(
["From Note","Date","Type","Summary","Session","Source","Rel","Cred","Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.session, r.source, r.rel, r.cred, r.tags])
);
}
```
```button
name Add Intel
type command
action Templater: Insert Add Intel Entry to NPC
```
---
## 🏛️ Relations & Factions
- **Primary Faction:** [[Faction Name]]
- **Allied Factions:** [[Faction A]], [[Faction B]]
- **Rival Factions:** [[Faction C]]
- **Personal Enemies / Allies:** [[NPC or PC]]
---
## 📖 History & Background
- **Origin / Past:**
- **Known Motivations:**
- **Secrets / Rumors:**
---
## 🎭 Roleplay Notes
- **Personality:** (e.g., stern, practical, loyal)
- **Speech Style / Quirks:** (catchphrases, accent, tics)
- **Appearance Details:** (clothing, scars, distinguishing features)
---
## 🗺️ Miscellaneous
- **Current Location:**
- **Important Items / Assets:**
- **Plot Hooks / Ties to PCs:**
- **Session Notes / Updates:**
- 2026-04-08: …
---
## 🔗 Connections
- **Related NPCs:**
- [[NPC A]] (Mentor)
- [[NPC B]] (Rival)
- **PC Ties:** (how the party knows them)
@@ -0,0 +1,175 @@
---
Level_of_Influence: 2
Faction:
SMH_Acronym:
Tags:
- npc
Knows About HQ: "True"
---
# Saffronia
*Role/Description — e.g., "Captain of the Guard", "Elven Scholar", "Local Merchant"*
## 🎨 Artwork
![[Saffronia.png]]
*Optional caption / alt text*
---
## 🧑 NPC Overview
- **Full Name:** Saffronia
- **Race / Ancestry:** Elf ((Grey Skinned, with Horns))
- **Gender / Pronouns:**
- **Occupation / Role:**
- **Faction / Allegiance:** [[Thin Wisps]]
- **SMH (what THEY call it):** `= this.SMH_Acronym`
- **Notable Traits:** (quirks, mannerisms, appearance)
- **First Impression:** (how the party perceives them)
---
## 🤝 Relationship with Party
- **Level of Influence:** `= this.Level_of_Influence` (10 to +10)
- **Notes on Influence:** (what actions improve/worsen standing)
- ***Discovery Skills***
- ***Influence Skills***
- ***Weaknesses***
- ***Resistances***
- ***Biases***
---
## 🧠 Intel (auto)
```dataviewjs
const THIS = dv.current();
const thisName = String(THIS.file.name);
const thisLC = thisName.toLowerCase();
// Scan faction & NPC notes that have Intel arrays
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
// Does an Intel entry reference THIS NPC?
function mentionsThisNPC(entry) {
const sum = String(entry.summary ?? "");
// 1) Explicit wikilink in summary
if (sum.includes(`[[${thisName}]]`) || sum.includes(`[[${thisName}|`)) return true;
// 2) Source field (string/link/list)
const src = entry.source;
const arr = Array.isArray(src) ? src : (src ? [src] : []);
for (const s of arr) {
if (typeof s === "string") {
// quoted link or plain text
const unq = s.replace(/^"+|"+$/g, ""); // drop surrounding quotes if any
if (unq.includes(`[[${thisName}]]`) || unq.includes(`[[${thisName}|`)) return true;
// if they typed just the name
if (unq.replace(/\[\[|\]\]/g, "").trim().toLowerCase() === thisLC) return true;
} else if (s && typeof s === "object" && s.path) {
// wikilink object
const base = s.path.split("/").pop().replace(/\.md$/i, "").toLowerCase();
if (base === thisLC) return true;
}
}
// Optional (looser): plain text mention in summary
// return sum.toLowerCase().includes(thisLC);
return false;
}
// Collect rows: 1) own Intel, 2) mentions from other notes
const rows = [];
// Own Intel (from this NPC note)
for (const it of (THIS.Intel ?? [])) {
rows.push({
from: THIS.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
session: it.session ?? "",
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
// Mentions elsewhere
for (const p of pages.where(p => p.file.path !== THIS.file.path)) {
for (const it of (p.Intel ?? [])) {
if (mentionsThisNPC(it)) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
session: it.session ?? "",
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
// Sort newest first
rows.sort((a,b) => String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel yet._");
} else {
dv.paragraph(`_Entries: ${rows.length} (own ${(THIS.Intel ?? []).length} + mentions ${Math.max(0, rows.length - (THIS.Intel ?? []).length)})_`);
dv.table(
["From Note","Date","Type","Summary","Session","Source","Rel","Cred","Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.session, r.source, r.rel, r.cred, r.tags])
);
}
```
```button
name Add Intel
type command
action Templater: Insert Add Intel Entry to NPC
```
---
## 🏛️ Relations & Factions
- **Primary Faction:** [[Faction Name]]
- **Allied Factions:** [[Faction A]], [[Faction B]]
- **Rival Factions:** [[Faction C]]
- **Personal Enemies / Allies:** [[NPC or PC]]
---
## 📖 History & Background
- **Origin / Past:**
- **Known Motivations:**
- **Secrets / Rumors:**
---
## 🎭 Roleplay Notes
- **Personality:** (e.g., stern, practical, loyal)
- **Speech Style / Quirks:** (catchphrases, accent, tics)
- **Appearance Details:** (clothing, scars, distinguishing features)
---
## 🗺️ Miscellaneous
- **Current Location:**
- **Important Items / Assets:**
- **Plot Hooks / Ties to PCs:**
- **Session Notes / Updates:**
- 2026-02-03: …
---
## 🔗 Connections
- **Related NPCs:**
- [[NPC A]] (Mentor)
- [[NPC B]] (Rival)
- **PC Ties:** (how the party knows them)
@@ -1,10 +1,18 @@
---
Level_of_Influence: 9
Level_of_Influence: 11
Faction: "[[House Vyshaan]]"
SMH_Acronym:
Tags:
- npc
Intel:
- date: 2026-04-23
type: rumor
summary: "[[Siviane Marravet]] is known to spend time at the finest parlors and otherwise known to be at opening night(s) at the Figment Grand Hall. Otherwise she can sometimes be found near the docks."
session: "[[Session 28 - Downtime Activities]]"
source: "[[Metternich]]"
reliability: B
credibility: 4
tags: []
- date: 2025-12-3
type: interaction
summary: "[[Siviane Marravet]] seems to be entirely aware of who [[Metternich]] is, and his ties to Alsat."
@@ -12,8 +20,10 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "False"
---
# Siviane Marravet
*Patron of the Arts, the Lady of Emberwine*
@@ -4,6 +4,7 @@ Faction:
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Syrianix
@@ -1,5 +1,5 @@
---
Level_of_Influence: 0
Level_of_Influence: 1
Faction: "[[House Asase]]"
SMH_Acronym:
Tags:
@@ -21,13 +21,14 @@ Intel:
reliability: B
credibility: 4
tags: []
Knows About HQ: "False"
---
# Therin Assase
*Inspector and Auditor of Internal Affairs for the City of Y'athyr*
## 🎨 Artwork
![[Therin Assase.png]]
![[Therin Asase.jpg]]
*Optional caption / alt text*
---
@@ -79,13 +79,25 @@ templater true
- **Social / Exploration:**
- The previous evening:
- [[Val]] goes to speak with [[Iniana Asase]] and tries to set up a meeting between [[Deidre Gille]] and [[Therin Assase]] in order to keep her relatively protected, while also ensuring that [[House Miiran]] is held accountable.
- [[Val]] goes to speak with [[Iniana Asase]] and tries to set up a meeting between [[Deidre Gille]] and [[Therin Asase]] in order to keep her relatively protected, while also ensuring that [[House Miiran]] is held accountable.
- [[Metternich]] attend to a few personal items.
- The remainder of the party, spend the evening with [[Deidre Gille]] ensuring her safety.
- Friday
- Saturday
- [[Calen]], [[Faylen Valora]] and [[Kite]] escort [[Deidre Gille]] back to Y'athyr - but exit the carriage a bit outside of the entrance, and walk the remaining distance.
- [[Val]] and [[Metternich]] spend some time investigating the Black Hooded, Red-Insignia'ed folks that have been around the docks guarding shipments. Rumor indicate that they might be a Rhodesian Cult of some sort. Though the docks themselves are owned by [[House Tenrae]]
- The Guards seem to be supplied by [[House Tenrae]], but are actually from [[House Tassarion]].
- [[Calen]], [[Val]] and [[Metternich]] head to meet with [[Lorena Neurath]] and pass her along into the service of [[Lord Ellin Vaust]].
- [[Faylen Valora]] and [[Kite]] spend some time trying to get into the Esoterium to investigate [[Professor Gerendel]] - who is known to be involved with the cult that summoned Euzoldolph and is holding [[Sinni Springvale]].
- [[Faylen Valora]] and [[Kite]] also spend some time trying to scout the Wells to find this cult.
- As they attempt to go their way through, they hear wailing and growling/moaning - and notice sets of eyes watching them.
- They encounter a pale-skinned human wearing dark clothing - they respond in Undercommon. Asking "Why are you here?" - [[Kite]] deduces that they are Caligni - like we encountered at [[Sinni Springvale]]'s house. The Caligni says that their name is Thublinkaraari (THUMB-lin-CAR-ee)
- Lot's of Halflings are in the Wells (combined with some other Ancestries are working in the Wells), mostly deeper in. Thublinkaraari implies that they know what they're working on, but they've been told not to tell.
- Sunday
- [[Calen]] attempts to find some more information about the disease at the docks. Most of the treatment that has been done for the disease that is running around the docks, has been done by the Church of Alseta - so I may need to ask around there to get more information.
- I try to divine any commonalities between where the people are working, but am unable to find anything.
- [[Kite]] and [[Val]] try to find some additional information about people who have gone missing - in relation to those who are being enslaved for the work in the Wells.
- [[Val]] doesn't learn anything new.
- [[Kite]] finds some disappearances that weren't ever resolved, but nothing that is a smoking gun.
- **Combat:**
@@ -0,0 +1,178 @@
---
Date: 2026-02-03
Session_Name: Session 20 - Many Plot Threads
Tags:
- pf2e
- session
---
# Session 20 - Many Plot Threads
> **Date:** `= this.Date` • **Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- The group heads to their meeting with the [[Thin Wisps]] in the South Drenches. We meet them at a significantly nicer warehouse than we've seen previously. No visible guard presence, but we do notice that there are a number of other people lurking in the roof and corners watching us.
- Heading into the Warehouse:
- Most containers are waterside, but without a ship it's unclear if those are to be loaded or are waiting for other transport.
- There are four [[Thin Wisps]] on top of the crates, three are ashy, grey skinned, while the remainder is a mutton chopped human.
- [[Freddie]] also inquires as to our individual allegiances.
- [[Kite]] assures them that we do not hold them in any high esteem.
- On Monday, the groups heads to The Wells, choosing to attempt to move Stealthily, and retracing the steps that the group was previously shown out of the Wells.
- [[Kite]] and [[Calen]] work together to track the Caligni Footprints, still feeling a sense of dread as we're tracking.
- We follow to one of the Wells that the district is known for, and the tracks appear to be leading in that direction, over some rubble, with two overturned wagons. as we follow towards an intersection, we eventually make it to the street between the wagons, before a figure pops up behind us.
- ![[Pasted image 20260203222902.png]]
-
- **Combat:**
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
@@ -0,0 +1,176 @@
---
Date: 2026-02-26
Session_Name: Session 21 - Wells Investigation
Tags:
- pf2e
- session
---
# Session 21 - Wells Investigation
> **Date:** `= this.Date` • **Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- The group recovers from the combat with the Caligni in the streets in the Wells.
- We follow some tracks southwest of a group of small and medium humanoids heading towards the Arch.
- Following the tracks along the rooftops eventually encounters us a group of Namorrodor.
- RK: ![[Pasted image 20260226192721.png]]
- As we approach another plaza, there is a fountain that has been split open along with a dirge of strings being played. Finally, there are dozens of bloodied halflings dancing. There is also a violinist playing at the center of the fountain, compelling the halflings to dance.
- We fight and are able to eliminate the Violinist, the Caligni's Dancers
- Some additional RK regarding the Wounds inflicted by the Velsrac:![[Pasted image 20260226214826.png]]
-
- **Combat:**
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
@@ -0,0 +1,179 @@
---
Date: 2026-03-04
Session_Name: Session 22 - Wells Investigation Pt. 2
Tags:
- pf2e
- session
---
# Session 22 - Wells Investigation Pt. 2
> **Date:** `= this.Date` • **Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- The Temple of Desna contains a ritual that is going on.
- After sacrificing a halfling, the main priest pauses the ritual and talks at us:
- ![[Pasted image 20260304195329.png]]
- WE have heard, but shall we listen?
- We interrupted the revelry of those at the fountain - took them away from the place they belong.
- Offering knowledge and energy to this place
- The Priest offers us a chance to listen to the voices telling of change, and also offers a chance to retreat.
- [[Calen]] has a moment where he needs to resolve the change he speaks of vs. the change that Alseta has told him of.
- [[Calen]], [[Val]] and [[Kite]] head towards the priest to speak with him closer before [[Kite]] and [[Calen]] resolve to destroy this priest.
- The runes in [[Val]]'s skin seem to be reacting to the maelstrom, causing them to sear in pain. They are written in part in Aklo, the language of ancient forbidden knowledge and secrets.
- You are aware of a handful of various ways to break sacrifical rituals. The maelstrom and trying to dispel it is far beyond anything you have learned or attempted before. Bringing [[Val]] closer to the maelstrom will definitely have a reaction. The "Voices" seem to be capable of capitalizing on her markings to get at her. Whether or not that makes any sort of dispelling easier is to be discovered. Regardless, the maelstrom seems not to be the apex of this power, just a window to it.
- **Combat:**
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
@@ -0,0 +1,181 @@
---
Date: 2026-03-25
Session_Name: Session 24 - Wells Investigation Pt. 4
Tags:
- pf2e
- session
---
# Session 24 - Wells Investigation Pt. 4
> **Date:** `= this.Date` • **Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- RK on St. Eloise
- Known for being on the front lines and skilled in battle. Standing up against Tyrants.
- Areas of Concern: Chivalry, Duty, Vengeance
- Domains: Duty, Zeal, Fire, Might
- The group continues to strategize on how to deal with the Maelstrom. A consensus is not reached, but we asscent to deal with this as soon as possible.
- The group heads to meet with [[Octavia]] and [[Halwin]].
- [[Metternich]] and [[Octavia]] chat briefly about the journey into and out of the city.
- The group heads to a more discreet location to chat further.
- The group heads back to the temple with the Maelstrom to try and dispel it.
- Kite, Metternich and Val work through dismantling the altar, and tossing at least parts of it into the Maelstrom.
- Faylen and Calen fortify the area, and summon what magic they are able to in order to weaken the Maelstrom.
- Some other things happen, but after awhile the group is satisfied with their efforts and attempts one last push to dispel the Maelstrom. It it eventually determined that Calen will be the primary caster for this ritual - and with the support of everyone (and some cookie points!) we are able to critically dispel the Maelstrom.
- After the fact, all that is left is a giant hole in the ground - but the maelstrom itself is gone.
- **Combat:**
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
@@ -0,0 +1,182 @@
---
Date: 2026-04-02
Session_Name: Session 25 - A Whole Investigation
Tags:
- pf2e
- session
---
# Session 25 - A Whole Investigation
> **Date:** `= this.Date` • **Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:** The Wells District in Y'athyr, Ruined Temple to "Sarahanna"
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- We pick up after the Maelstrom was dispelled.
- We drop a rock down the well to see how far down the bottom is and it's about 4 seconds before we hear a clunk.
- We drop a further torch down the well, and it falls for another four seconds before bouncing off of something, vaguely shiny and metallic.
- The group heads back to the square where we fought the first Violinist - noticing some Caligni who are not engaging us but are aware of our presence.
- SM: They seem chiefly aware of our presence here, but more interested in keeping tabs on us all rather than engaging.
- We try to follow the other trail that we found in the Fountain - which circles around the temple and heads towards Manors that used to exist on a raised plateau, where the trail seems to lead inside.
- We follow the trail into the Garden. We can see motes of light illuminating the way, and can make out muddy boot prints that go in and out of the Manor's Wall.
- We hear more whispering voices, but they seem less personal - and they are once again commanding us to move deeper and answer for our actions. Others tell us to flee.
- Sneaking through the side wall, portraits have had their faces scratched out and eventually we arrive at a Large Entry Door to a Grand Hall.
- We trigger a hazard and find ourselves finding another hole.
- The Ceiling falls in on us as we enter the room, and we can hear terrified cries from men, women and children that are just as quickly snuffed out.
- We enter ENCOUNTER Mode.
- RK: On the similarities between the two portals
- Similar, but not the same. The maelstrom was a construct of the followers of the Veiled Voice. This chasm simply is, though why you're not sure. Perhaps due to its proximity to something else.
- **Combat:**
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
@@ -0,0 +1,201 @@
---
Date: 2026-04-08
Session_Name: Session 26 - Two Holes, Many Problems
Tags:
- pf2e
- session
---
# Session 26 - Two Holes, Many Problems
> **Date:** `= this.Date` • **Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- Y'athyr
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- We pick up with [[Faylen Valora]] attempting to meet with a Journalist that she had found last session.
- They agree to meet in about an hour's time at the Dire Seagull -- which is the bar that [[Val]] introduced us to; her normal haunt.
- [[Faylen Valora]] leases the Private Room at the back of the bar - ordering some Tea.
- She waits almost 45 minutes before the Journalist shows up.
- [[Faylen Valora]] scolds the journalist for being late and evidently not owning a watch.
- The Journalist introduces herself as [[Saara Kallaste]] (Pronounced Sar-uh)
- [[Saara Kallaste]] explains that she is not from Y'athyr, but has lived here for a few years. She grew up out in the Trackless - before moving here.
- They gloss past the failing of [[Faylen Valora]]'s brother.
- Talk very briefly about the mission to the Trackless.
- [[Faylen Valora]] asks [[Saara Kallaste]] about her opinions on [[House Elidari]] but she does not have one.
- [[Faylen Valora]] proposes a plan in which [[Saara Kallaste]] will get to make a name for herself, as a groundbreaking journalist - by publishing the Truth. She would write on particular categories that [[Faylen Valora]] selects -- most relevantly:
- [[Iniana Asase]]
- [[Lord Ellin Vaust]]
- [[Elthea Rinvale]]
- [[Saara Kallaste]] offers resistance to the idea, saying that she works for one of the Major Publications. All of her articles need to be approved by her Editor. She is currently reporting on Fitting Navy Ships with brand new sails. She can only write about the things that are selected for her - and she doubts that she'd be able to get articles by her editor.
- [[Faylen Valora]] shifts to making their own paper, but [[Saara Kallaste]] inquires whether or not she has the means, capital or distribution that starting a new paper would need.
- [[Faylen Valora]] just needs someone to write and investigate - and she also offers a modest salary of more than 15 gold a month in addition to Protection. A real sense of pride and accomplishment in her work.
- [[Saara Kallaste]] would not have full editorial control, but [[Faylen Valora]] proposes that things will be a vote for the rest party; if not outright being discussed later.
- The group reconvenes at the SMH, discussing any findings/progress that has been made.
- The group heads back towards the Wells and back to the temple with the hole in the ground.
- We note that the Wells are disquietingly empty - but notice Caligni Scouts that observe our movements through the city.
- We get back to the Temple of Sarahanna, it's close to Midnight.
- The Effigy that [[Val]] made to Sarahanna has been destroyed, but the path to the hole is now lined with Masked Figures.
- The group climbs down the hole:
- It takes roughly a min and half to descend to the bottom of the hole.
- We see an eery pale blue glow coming from a mass of chains, not unlike a strange cocoon. Thick, viscous black pus oozes from it. We once again start to hear the whispers encouraging us to continue to go down the hole.
- RK on the Thing:
- This is the epicenter of the cult's work here. This must have been constructed, or if it's something biological, something suspended here. Whatever it is, it isn't good. And it's your best bet at getting rid of these voices forever.
- Seeing the chamber in entirety, there is a swathe of distance between the remains of the acquifier.
- On the other side of the Cocoon there is an Inky Black Darkness, stonework has been delicately worked to allow for this fixture.
- Inside the Chamber we encounter a score of Caligni Dancers, some Masked Cultists, Heavily Armoured Knights and the Cult Leader we fought up above initially.
- The fight progresses well and we're able to deal with most threats, but the Cult Leader escapes -- and shortly thereafter, this creature emerges from the Inky Cocoon at the center:![[Pasted image 20260408232039.png]]
- **Combat:**
- We encounter the remaining Cultists underneath the Remains of the Maelstrom - along with the Leader of the Cult that we first encountered at the Maelstrom. A bunch of Caligni, Knights and Masked Slayers/Flayers
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
@@ -0,0 +1,181 @@
---
Date: 2026-04-16
Session_Name: Session 27 - A Many Tentacled Problem
Tags:
- pf2e
- session
---
# Session 27 - A Many Tentacled Problem
> **Date:** `= this.Date` • **Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- The Hole underneath the Former Maelstrom in The Wells District of Y'athyr
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- We're able to remove some of the bodies from the cocoon and find some Hellknight's from the Order of the Rack
- We head to a Guard Station near Whitewater - find a two people (a human, who were all wearing Hellknight Armor) who had missing person posters up. The Human has been missing for all of two weeks.
- The following morning:
- Part of the group goes to meet with [[Calia Noctilun]]
- Part of the group goes to meet with [[Fenric Draycott]]
- [[Faylen Valora]] asks for a ship to help smuggle some Alsatian's into Alseta's Redoubt.
- [[Faylen Valora]] lets the entire cat out of the bag, and the group continues to try and persuade him.
-
- **Combat:**
- We resume combat with the Giant Wyrm and the remaining Caligni
- RK on the Monster:
- Seugathi reality warpers create and destroy inhospitable environments on a small scale by manipulating the forces of raw chaos. A neothelid might spawn such a seugathi to create habitats for unique slaves or guests, or to destroy the ecosystem of a troublesome species. Darklands scholars refer to reality warpers as veterans in the seugathi ranks, but they're more accurately compared to aggressive landscape architects. The wicked, alien Neothelids impregnate themselves through ritualistic magic to produce wormlike servitor creatures called seugathis. These creatures spawn with a strong psychic drive to complete some task on behalf of the neothelids' far-reaching plans. These directives are diverse, strange, and usually cruel toward humanoid life
- It's a long, hard fight, but we're able to take down the creature with the group nearing the end of it's capabilities.
- [[Kite]] deals the finishing blow.
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
@@ -0,0 +1,176 @@
---
Date: 2026-04-23
Session_Name: Session 28 - Downtime Activities
Tags:
- pf2e
- session
---
# Session 28 - Downtime Activities
> **Date:** `= this.Date` • **Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- [[Val]] goes to meet with [[Iniana Asase]] and gets an update on how the meeting with [[Deidre Gille]] and [[Therin Asase]] went. She also states that she knows we've been stepping on alot of people's toes - and she finally inquires as to what we're up to. [[Val]] gives her the short and easy of what we're up to, but let's her in on the truth. It did however, seem like [[Therin Asase]] was going to investigate [[Deidre Gille]]'s situation.
- [[Kite]] heads to meet with Lonni - letting them know that Sinni Springvale is dead. He follows on with heading to the Home of the Auclair Family, which posted one of the missing persons posters for one of the Hellknights that we found in the Wells.
- The Father states that [[The Archmasons]] had taken Kristoph hostage. Kristoph formerly worked for the City Watch and this had happened to some people who had previously gotten to close to The Wells.
- Last time he saw his son was two weeks ago, and he seemed fine at the time. They had had breakfast in the morning and when his son didn't return home from the City Watch after midnight, he went to the Watch's Keep and found a hostage note from [[The Archmasons]] - and the City Watch was either unwilling or unable to pay the ransom.
- There were others who came by and said they had information about his Son - the father figures they were Charlatan's; preying on those in grief.
- Safehouse Options:
- Most Preferable: Empty Warehouse previously used for "goods" storage - located between holding and would allow [[Thin Wisps]] to intercede when Law Enforcement Comes. Costs 15gp a month and does have Dock Access - would allow for a Loading Skiff but not much larger.
- A number of apartments in Northpointe and can be put under Aliases - more palatable to finer clientele. Would lack the neccessity of being connected to [[Thin Wisps]]. Purchase would be 900gp for mortgage or 2500 outright.
- Prison between Whitewater and the Drenches - has been unmanned and is allegedly haunted. Most scouting operations have found undead - but not being haunted. No timeline on when the City would start looking at it, but if we wanted to oppose the expansion would offer a good bastion. Also exceedingly large for housing people, supplies - also is dock access via canals that run underneath the city.
- **Combat:**
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
@@ -0,0 +1,170 @@
---
Date: 2026-04-29
Session_Name: Session 29 - Prisons, Oh My!
Tags:
- pf2e
- session
---
# Session 29 - Prisons, Oh My!
> **Date:** `= this.Date`**Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- The group has a conversation with [[Fenric Draycott]] and brings him into the loop, and nets 4 influence points.
- Following that, the group heads to the Prison to establish their new base.
- **Combat:**
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
@@ -0,0 +1,168 @@
---
Date: 2026-05-06
Session_Name: Session 30 - Prisons, Oh My! Part 2
Tags:
- pf2e
- session
---
# Session 30 - Prisons, Oh My! Part 2
> **Date:** `= this.Date`**Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- **Combat:**
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
@@ -0,0 +1,168 @@
---
Date: 2026-05-28
Session_Name: Session 31 - Prisons, Oh My! Part 3
Tags:
- pf2e
- session
---
# Session 31 - Prisons, Oh My! Part 3
> **Date:** `= this.Date`**Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- **Combat:**
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
@@ -0,0 +1,177 @@
---
Date: 2026-07-01
Session_Name: Session 32 - Downtime Activities
Tags:
- pf2e
- session
---
# Session 32 - Downtime Activities
> **Date:** `= this.Date`**Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- The group performs some downtime activities..
- Calen reaches out to the High Curate and requests some Acolyte's to be sent to the new SMH Headquarters.
- Discovery on Celosia and Influence the Thin Wisps.
- Influence [[Iniana Asase]] and learns some information about what the City Watch in Whitewater is up to:
- Most of the guards are just [[The Archmasons]] in new armor. They have been put through some efficacy training and under the new governance, the brutality of [[The Archmasons]] is being tamped down.
- That is not to say to that it's not happening, only that it's getting better.
- The most loyal of the guards are being recruited for some other branch of the City Watch.
- [[Metternich]]
- Mentions that the City Watch who are being recruited for the Special branch of the Watch are likely for [[House Elidari]] and will likely be fiercely loyal.
-
- **Combat:**
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
@@ -0,0 +1,180 @@
---
Date: 2026-07-08
Session_Name: Session 33 - Infiltration of the Arch
Tags:
- pf2e
- session
---
# Session 33 - Infiltration of the Arch
> **Date:** `= this.Date`**Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- Infiltration of the Arch
- Edge Points: 2
- My Current Deception DC: 22 (1 + 7 + 4 +10) (+3 when lying with Metternich, per following the Expert)
- We talk our way past the first couple of guards and say that we're running early due to mis-planning and misunderstood timing.
- A couple guards in front of the stairs heading down to the dig site, questions us a bit more; getting all our names and mentioning that we won't be able to come back up to the base camp for 12 hours (8hr shift + 4hrs early)
- We also learn that [[Fritch]] is working as the Dig Leader for the day of our infiltration.
- The group opts to explore around the dig area first before reporting to [[Fritch]]
- Exploring some of the area, we find an Elevator that heads down - a sheer drop back into the City. [[Kite]] and [[Calen]] pick up trash with the minecart and overhear a conversation with [[Morag Tenrae]] and a robed individual. They speak on letting the Governor know if they find any other pieces or bringing things back up to the basecamp to help sustain the workers.
- We find a hidden room in one of the rooms, which leads to a chamber which contains what is effectively a computer that contains information about the peoples and lifeforms that have passed through the portal or who have accessed the life system - called the [[Lifeform Catalog]]
- The last access prior to us was 32 hours prior and was [[Kite's Husband]]
- [[Calen]] questions [[Kite]] as to the purpose and [[Kite]] says that it was a system used to identify health and detect diseases - but Calen realizes there is something off to what he is told.
- An Empirical Analysis: Theoretically, large amounts of biological data would allow for the tracking of generational tendencies towards certain diseases. With modern medicine, biological and genetic manipulation via magical means could even allow the erradication of certain ailments that living creatures are predisposed towards.
- **Combat:**
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
@@ -0,0 +1,168 @@
---
Date: 2026-07-15
Session_Name: Session 34 - Infiltration of the Arch Part 2
Tags:
- pf2e
- session
---
# Session 34 - Infiltration of the Arch Part 2
> **Date:** `= this.Date`**Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- **Combat:**
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
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