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jasonmc 959332aa64 Update Dungeons and Dragons/A Legacy Forged/People, Factions and Relationships/NPCs/Maltrix.md 2026-07-22 20:24:40 -05:00
jasonmc 11378bbe85 Update Dungeons and Dragons/A Legacy Forged/People, Factions and Relationships/NPCs/Siviane Marravet.md 2026-07-22 20:23:58 -05:00
Jason McPherson ddb1d073dc vault commit: 2026-07-22 16:44, 5 files changed 2026-07-22 16:44:43 -05:00
Jason McPherson 397ff09451 vault commit: 2026-07-15 19:30, 1 files changed 2026-07-15 19:30:20 -05:00
Jason McPherson b4aae2aada vault commit: 2026-07-15 19:03, 1 files changed 2026-07-15 19:03:32 -05:00
Jason McPherson 84f06109c8 vault commit: 2026-07-15 18:40, 1 files changed 2026-07-15 18:40:59 -05:00
Jason McPherson 129d15e1aa vault commit: 2026-07-08 23:30, 1 files changed 2026-07-08 23:30:50 -05:00
Jason McPherson a45e066d49 vault commit: 2026-07-08 23:05, 2 files changed 2026-07-08 23:05:17 -05:00
Jason McPherson 14753738ee vault commit: 2026-07-08 21:26, 4 files changed 2026-07-08 21:26:53 -05:00
Jason McPherson a789bbca4f vault commit: 2026-07-08 20:27, 1 files changed 2026-07-08 20:27:11 -05:00
Jason McPherson ab3587f6e8 vault commit: 2026-07-01 22:04, 2 files changed 2026-07-01 22:04:15 -05:00
Jason McPherson 54175b058d vault commit: 2026-07-01 20:51, 10 files changed 2026-07-01 20:51:10 -05:00
Jason McPherson 3dc412d3d7 vault commit: 2026-07-01 18:24, 9 files changed 2026-07-01 18:24:13 -05:00
Jason McPherson 5d60aeb1c5 vault commit: 2026-07-01 18:21, 37 files changed 2026-07-01 18:21:35 -05:00
Jason McPherson 685662c6aa vault commit: 2026-05-28 21:51, 1 files changed 2026-05-28 21:51:35 -05:00
Jason McPherson eaa495fb2d vault commit: 2026-05-06 18:54, 1 files changed 2026-05-06 18:54:22 -05:00
Jason McPherson 505561aec7 vault commit: 2026-04-29 20:49, 1 files changed 2026-04-29 20:49:30 -05:00
Jason McPherson 0447eb5b8f vault commit: 2026-04-29 20:15, 2 files changed 2026-04-29 20:15:58 -05:00
Jason McPherson be9ad02eb0 vault commit: 2026-04-23 22:33, 1 files changed 2026-04-23 22:33:36 -05:00
Jason McPherson cccf030d31 vault commit: 2026-04-23 21:55, 1 files changed 2026-04-23 21:55:11 -05:00
Jason McPherson 28f89a4173 vault commit: 2026-04-23 21:23, 1 files changed 2026-04-23 21:23:54 -05:00
Jason McPherson b50eb3807f vault commit: 2026-04-23 20:51, 2 files changed 2026-04-23 20:51:14 -05:00
Jason McPherson b2116ea293 vault commit: 2026-04-16 23:48, 1 files changed 2026-04-16 23:48:50 -05:00
Jason McPherson fc3f30a619 vault commit: 2026-04-16 23:23, 2 files changed 2026-04-16 23:23:16 -05:00
Jason McPherson d8db76f9cd vault commit: 2026-04-16 21:52, 1 files changed 2026-04-16 21:52:55 -05:00
Jason McPherson 46b10b9d6a vault commit: 2026-04-16 21:23, 1 files changed 2026-04-16 21:23:35 -05:00
Jason McPherson c4c765b634 vault commit: 2026-04-16 20:57, 1 files changed 2026-04-16 20:57:16 -05:00
Jason McPherson eb7cc83e1f vault commit: 2026-04-16 19:22, 2 files changed 2026-04-16 19:22:18 -05:00
Jason McPherson a2aaad0443 vault commit: 2026-04-08 23:21, 1 files changed 2026-04-08 23:21:00 -05:00
Jason McPherson 061394babd vault commit: 2026-04-08 21:32, 1 files changed 2026-04-08 21:32:00 -05:00
Jason McPherson e869a5cf8c vault commit: 2026-04-08 20:23, 4 files changed 2026-04-08 20:23:53 -05:00
Jason McPherson c5ad89f8d1 vault commit: 2026-04-08 12:08, 1 files changed 2026-04-08 12:08:24 -05:00
55 changed files with 2493 additions and 22 deletions
@@ -0,0 +1,217 @@
---
Reputation: 5
Faction_Type:
Motto:
Ideology:
Symbol:
Colors:
Headquarters:
Territories:
-
Allies:
-
Rivals:
-
SMH_Acronym:
Intel:
Tags:
- faction
---
# Alsatian Soldiers
*One-line role/description — e.g., “Elven High House controlling Yathirs docks.”*
---
## 🎨 Artwork
![[Alsatian Soldiers.png]]
*Optional caption / artist credit*
---
## 🧭 Identity & Heraldry
- **Motto:** `= default(this.Motto, "—")`
- **Symbol:** `= default(this.Symbol, "—")`
- **Colors:** `= default(this.Colors, "—")`
- **Headquarters:** `= default(this.Headquarters, "—")`
- **Territories:** `= this.Territories`
---
## 📜 Ideology & Goals
- **Ideology / Alignment:** `= default(this.Ideology, "—")`
- **Primary Goals:**
-
- **Taboos / Anathema:**
-
---
## 🤝 Relationship with Party
- **Reputation:** `= this.Reputation`
---
## 🧑‍💼 Leadership & Structure
- **Leader(s):** [[NPC A]], [[NPC B]]
- **Structure:** (council, hierarchy, cells, chapters)
- **Key Offices:** (Intelligence, Logistics, Priory, Treasury, etc.)
---
## 🧰 Assets & Operations
- **Resources:** (coin, troops, mages, ships, safehouses, contacts)
- **Notable Holdings:**
- **Typical Ops / Tactics:**
---
## 🕊️ Diplomacy & Relations
- **Allies:** `= this.Allies`
- **Rivals:** `= this.Rivals`
- **Stance toward “SMH” (their wording):** `= default(this.SMH_Acronym, "—")`
---
## 🧠 Intelligence & Mentions
```button
name Add Intel
type command
action Templater: Insert Add Intel Entry to Faction
```
```dataviewjs
const THIS = dv.current();
const thisName = String(THIS.file.name);
const thisLC = thisName.toLowerCase();
const factions = dv.pages("#faction");
// mention detector (same logic as your table)
function mentionsThisFaction(entry) {
const sum = String(entry.summary ?? "");
if (sum.includes(`[[${thisName}]]`) || sum.includes(`[[${thisName}|`)) return true;
const src = entry.source;
const list = Array.isArray(src) ? src : (src ? [src] : []);
for (const s of list) {
if (typeof s === "string") {
if (s.includes(`[[${thisName}]]`) || s.includes(`[[${thisName}|`)) return true;
if (s.toLowerCase() === thisLC) return true;
} else if (s && typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"").toLowerCase();
if (base === thisLC) return true;
}
}
return false;
}
const own = (THIS.Intel ?? []).length;
let mentions = 0;
for (const p of factions.where(p => p.file.name !== thisName)) {
for (const it of (p.Intel ?? [])) if (mentionsThisFaction(it)) mentions++;
}
dv.paragraph(`_Entries: ${own + mentions} (own ${own} + mentions ${mentions})_`);
```
```dataviewjs
// Current faction
const THIS = dv.current();
const thisName = String(THIS.file.name);
const thisLC = thisName.toLowerCase();
// All faction pages (including this one)
const factions = dv.pages("#faction");
// Mention detector: summary has [[This Faction]] OR source points at this faction
function mentionsThisFaction(entry) {
const sum = String(entry.summary ?? "");
if (sum.includes(`[[${thisName}]]`) || sum.includes(`[[${thisName}|`)) return true;
const src = entry.source;
const list = Array.isArray(src) ? src : (src ? [src] : []);
for (const s of list) {
if (typeof s === "string") {
if (s.includes(`[[${thisName}]]`) || s.includes(`[[${thisName}|`)) return true;
if (s.toLowerCase() === thisLC) return true; // fallback: plain text match
} else if (s && typeof s === "object" && s.path) { // wikilink object
const base = s.path.split("/").pop().replace(/\.md$/i,"").toLowerCase();
if (base === thisLC) return true;
}
}
return false;
}
// Collect rows
const rows = [];
// 1) Own intel
for (const it of (THIS.Intel ?? [])) {
rows.push({
date: it.date ?? "",
from: THIS.file.link,
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
// 2) Mentions from other factions
for (const p of factions.where(p => p.file.name !== thisName)) {
for (const it of (p.Intel ?? [])) {
if (mentionsThisFaction(it)) {
rows.push({
date: it.date ?? "",
from: p.file.link,
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
// Sort newest first
rows.sort((a,b) => String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel yet._");
} else {
dv.table(
["Date","From Faction","Type","Summary","Source","Rel","Cred","Tags"],
rows.map(r => [r.date, r.from, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
> Add new entries in the **frontmatter** under `Intel:` (keep newest on top). Suggested fields: `date, type, summary, source, reliability, credibility, tags`.
---
## 🔗 Related NPCs (auto)
```dataview
TABLE link(file.name) AS NPC, number(Level_of_Influence) AS Influence, default(SMH_Acronym, "—") AS SMH
FROM #npc
WHERE file.name != "NPC Template"
AND (
Faction = this.file.link
OR lower(string(Faction)) = lower(this.file.name)
OR contains(lower(string(Faction)), lower(this.file.name))
)
SORT number(Level_of_Influence) DESC
```
---
## 📌 Plot Hooks & Notes
-
-
---
## 🗒 Session Updates
- 2026-07-01: …
@@ -14,6 +14,13 @@ Rivals:
-
SMH_Acronym:
Intel:
- date: 2026-07-01
type: interaction
summary: "[[Iniana Asase]] mentions that representatives from [[House Evandra]] are visiting with [[House Asase]]. She also does not know anything about the [[House Miiran]] representatives that are in the city; she will however try to find out."
source: "[[Iniana Asase]]"
reliability: B
credibility: 5
tags: []
- date: 2026-02-03
type: interaction
summary: According to Freddie, those of [[House Asase]] reports to a few different houses in the iupper echelons - tha parents have connections with [[House Evandra]] which they attempt to leverage regularly. It is part of the reason that they're attempting to work around. It is also rumored that the Assase has operations in the Wells - possibly the one that is abducting all of the Halflings. The Eldest Child is more interested in his rules and books to have loyalties to anyone.'
@@ -57,9 +64,10 @@ Tags:
# House Asase
*One-line role/description — e.g., “Elven High House controlling Yathirs docks.”*
*Child House of [[House Evandra]]*
---
## 🎨 Artwork
![[House Asase.png]]
@@ -1,5 +1,5 @@
---
Reputation: 5
Reputation: 8
Faction_Type: Gang
Motto:
Ideology: Semi-Communism
@@ -0,0 +1,217 @@
---
Reputation: 1
Faction_Type:
Motto:
Ideology:
Symbol:
Colors:
Headquarters:
Territories:
-
Allies:
-
Rivals:
-
SMH_Acronym:
Intel:
Tags:
- faction
---
# Whitewater Civilians
*One-line role/description — e.g., “Elven High House controlling Yathirs docks.”*
---
## 🎨 Artwork
![[Whitewater Civilians.png]]
*Optional caption / artist credit*
---
## 🧭 Identity & Heraldry
- **Motto:** `= default(this.Motto, "—")`
- **Symbol:** `= default(this.Symbol, "—")`
- **Colors:** `= default(this.Colors, "—")`
- **Headquarters:** `= default(this.Headquarters, "—")`
- **Territories:** `= this.Territories`
---
## 📜 Ideology & Goals
- **Ideology / Alignment:** `= default(this.Ideology, "—")`
- **Primary Goals:**
-
- **Taboos / Anathema:**
-
---
## 🤝 Relationship with Party
- **Reputation:** `= this.Reputation`
---
## 🧑‍💼 Leadership & Structure
- **Leader(s):** [[NPC A]], [[NPC B]]
- **Structure:** (council, hierarchy, cells, chapters)
- **Key Offices:** (Intelligence, Logistics, Priory, Treasury, etc.)
---
## 🧰 Assets & Operations
- **Resources:** (coin, troops, mages, ships, safehouses, contacts)
- **Notable Holdings:**
- **Typical Ops / Tactics:**
---
## 🕊️ Diplomacy & Relations
- **Allies:** `= this.Allies`
- **Rivals:** `= this.Rivals`
- **Stance toward “SMH” (their wording):** `= default(this.SMH_Acronym, "—")`
---
## 🧠 Intelligence & Mentions
```button
name Add Intel
type command
action Templater: Insert Add Intel Entry to Faction
```
```dataviewjs
const THIS = dv.current();
const thisName = String(THIS.file.name);
const thisLC = thisName.toLowerCase();
const factions = dv.pages("#faction");
// mention detector (same logic as your table)
function mentionsThisFaction(entry) {
const sum = String(entry.summary ?? "");
if (sum.includes(`[[${thisName}]]`) || sum.includes(`[[${thisName}|`)) return true;
const src = entry.source;
const list = Array.isArray(src) ? src : (src ? [src] : []);
for (const s of list) {
if (typeof s === "string") {
if (s.includes(`[[${thisName}]]`) || s.includes(`[[${thisName}|`)) return true;
if (s.toLowerCase() === thisLC) return true;
} else if (s && typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"").toLowerCase();
if (base === thisLC) return true;
}
}
return false;
}
const own = (THIS.Intel ?? []).length;
let mentions = 0;
for (const p of factions.where(p => p.file.name !== thisName)) {
for (const it of (p.Intel ?? [])) if (mentionsThisFaction(it)) mentions++;
}
dv.paragraph(`_Entries: ${own + mentions} (own ${own} + mentions ${mentions})_`);
```
```dataviewjs
// Current faction
const THIS = dv.current();
const thisName = String(THIS.file.name);
const thisLC = thisName.toLowerCase();
// All faction pages (including this one)
const factions = dv.pages("#faction");
// Mention detector: summary has [[This Faction]] OR source points at this faction
function mentionsThisFaction(entry) {
const sum = String(entry.summary ?? "");
if (sum.includes(`[[${thisName}]]`) || sum.includes(`[[${thisName}|`)) return true;
const src = entry.source;
const list = Array.isArray(src) ? src : (src ? [src] : []);
for (const s of list) {
if (typeof s === "string") {
if (s.includes(`[[${thisName}]]`) || s.includes(`[[${thisName}|`)) return true;
if (s.toLowerCase() === thisLC) return true; // fallback: plain text match
} else if (s && typeof s === "object" && s.path) { // wikilink object
const base = s.path.split("/").pop().replace(/\.md$/i,"").toLowerCase();
if (base === thisLC) return true;
}
}
return false;
}
// Collect rows
const rows = [];
// 1) Own intel
for (const it of (THIS.Intel ?? [])) {
rows.push({
date: it.date ?? "",
from: THIS.file.link,
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
// 2) Mentions from other factions
for (const p of factions.where(p => p.file.name !== thisName)) {
for (const it of (p.Intel ?? [])) {
if (mentionsThisFaction(it)) {
rows.push({
date: it.date ?? "",
from: p.file.link,
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
// Sort newest first
rows.sort((a,b) => String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel yet._");
} else {
dv.table(
["Date","From Faction","Type","Summary","Source","Rel","Cred","Tags"],
rows.map(r => [r.date, r.from, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
> Add new entries in the **frontmatter** under `Intel:` (keep newest on top). Suggested fields: `date, type, summary, source, reliability, credibility, tags`.
---
## 🔗 Related NPCs (auto)
```dataview
TABLE link(file.name) AS NPC, number(Level_of_Influence) AS Influence, default(SMH_Acronym, "—") AS SMH
FROM #npc
WHERE file.name != "NPC Template"
AND (
Faction = this.file.link
OR lower(string(Faction)) = lower(this.file.name)
OR contains(lower(string(Faction)), lower(this.file.name))
)
SORT number(Level_of_Influence) DESC
```
---
## 📌 Plot Hooks & Notes
-
-
---
## 🗒 Session Updates
- 2026-07-22: …
@@ -4,6 +4,7 @@ Faction: "[[The Archmasons]]"
Tags:
- npc
Intel:
Knows About HQ: "False"
---
# Amity Cornwallis
@@ -4,6 +4,7 @@ Faction:
SMH_Acronym: Sandwich Mountain Harpoon
Tags:
- npc
Knows About HQ: "False"
---
# Atmaka Sayin
@@ -29,6 +29,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "False"
---
# Avas Assase
@@ -1,9 +1,19 @@
---
Level_of_Influence: 2
Level_of_Influence: 3
Faction: "[[House Noctilun]]"
SMH_Acronym:
Tags:
- npc
Intel:
- date: 2026-04-16
type: report
summary: It doesn't seem a coincidence that someone's mother who is now working for the Grand Hall dissapeared in connection with something at the Esoterium. There is a working connection between the Figment Grand Hall and The Esoterium - though [[Calia Noctinuln]] is not aware of the extent. The Esoterium is often leaned on for larger than life expression during their performances. And many of the senior staff at the Grand Hall meet with some regularity with the Esoterium to discuss how they might assist.
session: "[[Session 27 - A Many Tentacled Problem]]"
source: "[[Calia Noctilun]]"
reliability: B
credibility: 5
tags: []
Knows About HQ: "False"
---
# Calia Noctilun
@@ -1,5 +1,5 @@
---
Level_of_Influence: 2
Level_of_Influence: 4
Faction: "[[Thin Wisps]]"
SMH_Acronym:
Tags:
@@ -21,6 +21,7 @@ Intel:
reliability: B
credibility: 4
tags: []
Knows About HQ: "True"
---
# Celosia
@@ -49,7 +50,15 @@ Intel:
- **Notes on Influence:** (what actions improve/worsen standing)
- ***Discovery Skills***
- ***Influence Skills***
- DC 14 Mercantile Lore
- DC 17 Thievery
- DC 19 Acrobatics
- DC 19 Society
- DC 21 Diplomacy
- DC 21 Deception
- DC 24 Intimidation
- ***Weaknesses***
- Working towards a more stable future for her and her sisters. Trying to introduce stability to Yathyr.
- ***Resistances***
- ***Biases***
@@ -13,6 +13,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "False"
---
@@ -13,6 +13,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "False"
---
# Deidre Gille
@@ -4,6 +4,7 @@ Faction: "[[House Valrora]]"
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Elowen Valrora
@@ -1,10 +1,12 @@
---
Level_of_Influence: 4
Level_of_Influence: 6
Faction:
Tags:
- npc
Knows About HQ: "False"
---
# Elthea Rinvale
*Diplomatic Intermediary*
@@ -34,9 +36,13 @@ Tags:
- DC 17 Society
- DC 19 Perception
- ***Influence Skills***
- DC 24 Deception
- DC 21 Intimidation
- DC 14 Trackless Lore
- DC 17 Nature (discussing the terrain and its effects on cultural differences)
- DC 17 Acrobatics/Athletics
- DC 19 Diplomacy
- DC 19 Religion
- DC 21 Intimidation
- DC 24 Deception
- ***Weaknesses***
- Most happy when offered fresh drink/food. Reduces Influence DC by 2.
- ***Resistances***
@@ -4,6 +4,7 @@ Faction: "[[House Tenrae]]"
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Eosaf Tenrae
@@ -1,5 +1,5 @@
---
Level_of_Influence: 6
Level_of_Influence: 13
Faction: "[[Draycott Family]]"
SMH_Acronym:
Tags:
@@ -13,6 +13,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "True"
---
@@ -1,9 +1,10 @@
---
Level_of_Influence: 2
Level_of_Influence: 4
Faction: "[[Thin Wisps]]"
SMH_Acronym:
Tags:
- npc
Knows About HQ: "True"
---
# Freddie
@@ -5,6 +5,13 @@ SMH_Acronym:
Tags:
- npc
Intel:
- date: 2026-07-08
type: op
summary: While infiltrating the Arch, we find out that [[Fritch]] has been working on the dig under the Arch - currently serving as a Dig Leader for the day we do our infiltration. We're currently not sure how he managed to end up down here, but it's plausible to assume that he got drafted down here in the shakeup of Whitewater.
session: "[[Session 33 - Infiltration of the Arch]]"
reliability: A
credibility: 5
tags: []
- date: 2026-01-07
type: interaction
summary: "[[Metternich]] tells [[Fritch]] that [[House Elidari]] plans to supplant [[The Archmasons]]. [[Metternich]] says that he doesn't ask for anything in return at the moment, but asks for an opportunity to solve problems."
@@ -13,6 +20,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "False"
---
# Fritch
@@ -143,7 +151,8 @@ type command
action Templater: Insert Add Intel Entry to NPC
```
---
## 🏛️ Relations & Factions
- **Primary Faction:** [[The Archmasons]]
@@ -1,9 +1,18 @@
---
Level_of_Influence: 0
Level_of_Influence: 5
Faction:
SMH_Acronym:
Tags:
- npc
Intel:
- date: 2026-04-08
type: interaction
summary: The Alsatian Shaman warns that Halwyn is a suspect in an event that ended with several crew members of the ship being strung up by their entrails.
session: "[[Session 24 - Wells Investigation Pt. 4]]"
reliability: B
credibility: 4
tags: []
Knows About HQ: "True"
---
# Halwyn
@@ -36,9 +45,16 @@ Tags:
- Perception (normal)
- Society (hard)
- ***Influence Skills***
- DC 15 Scribing Lore
- DC 18 Thievery
- DC 18 Nature
- DC 20 Performance
- DC 20 Diplomacy
- DC 22 Deception
- ***Weaknesses***
-
- Being genuinely kind or caring towards him, or offering to help with his administrative duties reduces the DC by 4.
- ***Resistances***
- ***Biases***
---
@@ -29,6 +29,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "False"
---
@@ -1,5 +1,5 @@
---
Level_of_Influence: 12
Level_of_Influence: 18
Faction: "[[House Asase]]"
Tags:
- npc
@@ -12,10 +12,11 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: Partial
---
# Iniana Asase
*Daughter of [[House Asase]]*
*Daughter of [[House Asase]], Philanthropist and Proprietor of Soup Kitchen*
## 🎨 Artwork
![[Iniana Asase.png]]
@@ -4,6 +4,7 @@ Faction: "[[House Calil]]"
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Katarin Calil
@@ -13,6 +13,7 @@ Intel:
reliability: B
credibility: 5
tags: []
Knows About HQ: "False"
---
a
@@ -4,6 +4,7 @@ Faction: "[[House Tenrae]]"
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Man in the White Mask
@@ -1,9 +1,10 @@
---
Level_of_Influence: 0
Level_of_Influence: 2
Faction: "[[Thin Wisps]]"
SMH_Acronym:
Tags:
- npc
Knows About HQ: "True"
---
# Kleadora
@@ -4,6 +4,7 @@ Faction:
Tags:
- npc
Intel:
Knows About HQ: "False"
---
@@ -1,5 +1,5 @@
---
Level_of_Influence: 6
Level_of_Influence: 10
Faction:
SMH_Acronym: Synchronized Mushroom Hiccup
Tags:
@@ -13,6 +13,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "True"
---
# Lord Ellin Vaust
@@ -4,6 +4,7 @@ Faction:
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Lorena Neurath
@@ -1,5 +1,5 @@
---
Level_of_Influence: 2
Level_of_Influence: 8
Faction:
SMH_Acronym:
Tags:
@@ -12,6 +12,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "True"
---
# Maltrix
@@ -4,6 +4,7 @@ Faction: "[[House Elidari]]"
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Marcellus Magunna
@@ -0,0 +1,175 @@
---
Level_of_Influence: 0
Faction: "[[House Tenrae]]"
SMH_Acronym:
Tags:
- npc
---
# Morag Tenrae
*Governor of Whitewater District*
## 🎨 Artwork
![[Morag Tenrae.png]]
*Optional caption / alt text*
---
## 🧑 NPC Overview
- **Full Name:** Morag Tenrae
- **Race / Ancestry:** Sun Elf
- **Gender / Pronouns:** Female
- **Occupation / Role:** Governor of Whitewater
- **Faction / Allegiance:** [[House Tenrae]]
- **SMH (what THEY call it):** `= this.SMH_Acronym`
- **Notable Traits:** (quirks, mannerisms, appearance)
- **First Impression:** (how the party perceives them)
---
## 🤝 Relationship with Party
- **Level of Influence:** `= this.Level_of_Influence` (10 to +10)
- **Notes on Influence:** (what actions improve/worsen standing)
- ***Discovery Skills***
- ***Influence Skills***
- ***Weaknesses***
- ***Resistances***
- ***Biases***
---
## 🧠 Intel (auto)
```dataviewjs
const THIS = dv.current();
const thisName = String(THIS.file.name);
const thisLC = thisName.toLowerCase();
// Scan faction & NPC notes that have Intel arrays
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
// Does an Intel entry reference THIS NPC?
function mentionsThisNPC(entry) {
const sum = String(entry.summary ?? "");
// 1) Explicit wikilink in summary
if (sum.includes(`[[${thisName}]]`) || sum.includes(`[[${thisName}|`)) return true;
// 2) Source field (string/link/list)
const src = entry.source;
const arr = Array.isArray(src) ? src : (src ? [src] : []);
for (const s of arr) {
if (typeof s === "string") {
// quoted link or plain text
const unq = s.replace(/^"+|"+$/g, ""); // drop surrounding quotes if any
if (unq.includes(`[[${thisName}]]`) || unq.includes(`[[${thisName}|`)) return true;
// if they typed just the name
if (unq.replace(/\[\[|\]\]/g, "").trim().toLowerCase() === thisLC) return true;
} else if (s && typeof s === "object" && s.path) {
// wikilink object
const base = s.path.split("/").pop().replace(/\.md$/i, "").toLowerCase();
if (base === thisLC) return true;
}
}
// Optional (looser): plain text mention in summary
// return sum.toLowerCase().includes(thisLC);
return false;
}
// Collect rows: 1) own Intel, 2) mentions from other notes
const rows = [];
// Own Intel (from this NPC note)
for (const it of (THIS.Intel ?? [])) {
rows.push({
from: THIS.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
session: it.session ?? "",
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
// Mentions elsewhere
for (const p of pages.where(p => p.file.path !== THIS.file.path)) {
for (const it of (p.Intel ?? [])) {
if (mentionsThisNPC(it)) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
session: it.session ?? "",
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
// Sort newest first
rows.sort((a,b) => String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel yet._");
} else {
dv.paragraph(`_Entries: ${rows.length} (own ${(THIS.Intel ?? []).length} + mentions ${Math.max(0, rows.length - (THIS.Intel ?? []).length)})_`);
dv.table(
["From Note","Date","Type","Summary","Session","Source","Rel","Cred","Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.session, r.source, r.rel, r.cred, r.tags])
);
}
```
```button
name Add Intel
type command
action Templater: Insert Add Intel Entry to NPC
```
---
## 🏛️ Relations & Factions
- **Primary Faction:** [[House Tenrae]]
- **Allied Factions:** [[Faction A]], [[Faction B]]
- **Rival Factions:** [[Faction C]]
- **Personal Enemies / Allies:** [[NPC or PC]]
---
## 📖 History & Background
- **Origin / Past:**
- **Known Motivations:**
- **Secrets / Rumors:**
---
## 🎭 Roleplay Notes
- **Personality:** (e.g., stern, practical, loyal)
- **Speech Style / Quirks:** (catchphrases, accent, tics)
- **Appearance Details:** (clothing, scars, distinguishing features)
---
## 🗺️ Miscellaneous
- **Current Location:**
- **Important Items / Assets:**
- **Plot Hooks / Ties to PCs:**
- Known to be single.
- **Session Notes / Updates:**
- 2026-07-01: …
---
## 🔗 Connections
- **Related NPCs:**
- [[NPC A]] (Mentor)
- [[NPC B]] (Rival)
- **PC Ties:** (how the party knows them)
@@ -13,6 +13,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "False"
---
# Morthwyl Griffith
@@ -4,6 +4,7 @@ Faction: "[[House Elidari]]"
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Nuala Elidari
@@ -4,6 +4,7 @@ Faction:
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Octavia
@@ -1,5 +1,5 @@
---
Level_of_Influence: 3
Level_of_Influence: 5
Faction: "[[House Elidari]]"
SMH_Acronym:
Tags:
@@ -28,6 +28,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "False"
---
@@ -11,6 +11,7 @@ Intel:
reliability: B
credibility: 5
tags: []
Knows About HQ: "False"
---
# Professor Ceren
@@ -12,6 +12,7 @@ Intel:
reliability: B
credibility: 5
tags: []
Knows About HQ: "False"
---
# Professor Gerendel
@@ -13,6 +13,7 @@ Intel:
credibility: 5
tags:
- npc
Knows About HQ: "False"
---
@@ -0,0 +1,175 @@
---
Level_of_Influence: 2
Faction:
SMH_Acronym:
Tags:
- npc
Knows About HQ: "True"
---
# Saara Kallaste
*Journalist/Reporter*
## 🎨 Artwork
![[Saara Kallaste.png]]
*Optional caption / alt text*
---
## 🧑 NPC Overview
- **Full Name:** Saara Kallaste
- **Race / Ancestry:** Wood Elf
- **Gender / Pronouns:** She/Her
- **Occupation / Role:** Journalist/Reporter
- **Faction / Allegiance:**
- **SMH (what THEY call it):** `= this.SMH_Acronym`
- **Notable Traits:** (quirks, mannerisms, appearance)
- **First Impression:** (how the party perceives them)
---
## 🤝 Relationship with Party
- **Level of Influence:** `= this.Level_of_Influence` (10 to +10)
- **Notes on Influence:** (what actions improve/worsen standing)
- ***Discovery Skills***
- ***Influence Skills***
- ***Weaknesses***
- ***Resistances***
- ***Biases***
---
## 🧠 Intel (auto)
```dataviewjs
const THIS = dv.current();
const thisName = String(THIS.file.name);
const thisLC = thisName.toLowerCase();
// Scan faction & NPC notes that have Intel arrays
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
// Does an Intel entry reference THIS NPC?
function mentionsThisNPC(entry) {
const sum = String(entry.summary ?? "");
// 1) Explicit wikilink in summary
if (sum.includes(`[[${thisName}]]`) || sum.includes(`[[${thisName}|`)) return true;
// 2) Source field (string/link/list)
const src = entry.source;
const arr = Array.isArray(src) ? src : (src ? [src] : []);
for (const s of arr) {
if (typeof s === "string") {
// quoted link or plain text
const unq = s.replace(/^"+|"+$/g, ""); // drop surrounding quotes if any
if (unq.includes(`[[${thisName}]]`) || unq.includes(`[[${thisName}|`)) return true;
// if they typed just the name
if (unq.replace(/\[\[|\]\]/g, "").trim().toLowerCase() === thisLC) return true;
} else if (s && typeof s === "object" && s.path) {
// wikilink object
const base = s.path.split("/").pop().replace(/\.md$/i, "").toLowerCase();
if (base === thisLC) return true;
}
}
// Optional (looser): plain text mention in summary
// return sum.toLowerCase().includes(thisLC);
return false;
}
// Collect rows: 1) own Intel, 2) mentions from other notes
const rows = [];
// Own Intel (from this NPC note)
for (const it of (THIS.Intel ?? [])) {
rows.push({
from: THIS.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
session: it.session ?? "",
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
// Mentions elsewhere
for (const p of pages.where(p => p.file.path !== THIS.file.path)) {
for (const it of (p.Intel ?? [])) {
if (mentionsThisNPC(it)) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
session: it.session ?? "",
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
// Sort newest first
rows.sort((a,b) => String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel yet._");
} else {
dv.paragraph(`_Entries: ${rows.length} (own ${(THIS.Intel ?? []).length} + mentions ${Math.max(0, rows.length - (THIS.Intel ?? []).length)})_`);
dv.table(
["From Note","Date","Type","Summary","Session","Source","Rel","Cred","Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.session, r.source, r.rel, r.cred, r.tags])
);
}
```
```button
name Add Intel
type command
action Templater: Insert Add Intel Entry to NPC
```
---
## 🏛️ Relations & Factions
- **Primary Faction:** [[Faction Name]]
- **Allied Factions:** [[Faction A]], [[Faction B]]
- **Rival Factions:** [[Faction C]]
- **Personal Enemies / Allies:** [[NPC or PC]]
---
## 📖 History & Background
- **Origin / Past:**
- **Known Motivations:**
- **Secrets / Rumors:**
---
## 🎭 Roleplay Notes
- **Personality:** (e.g., stern, practical, loyal)
- **Speech Style / Quirks:** (catchphrases, accent, tics)
- **Appearance Details:** (clothing, scars, distinguishing features)
---
## 🗺️ Miscellaneous
- **Current Location:**
- **Important Items / Assets:**
- **Plot Hooks / Ties to PCs:**
- **Session Notes / Updates:**
- 2026-04-08: …
---
## 🔗 Connections
- **Related NPCs:**
- [[NPC A]] (Mentor)
- [[NPC B]] (Rival)
- **PC Ties:** (how the party knows them)
@@ -1,9 +1,10 @@
---
Level_of_Influence: 0
Level_of_Influence: 2
Faction:
SMH_Acronym:
Tags:
- npc
Knows About HQ: "True"
---
# Saffronia
@@ -1,10 +1,18 @@
---
Level_of_Influence: 9
Level_of_Influence: 11
Faction: "[[House Vyshaan]]"
SMH_Acronym:
Tags:
- npc
Intel:
- date: 2026-04-23
type: rumor
summary: "[[Siviane Marravet]] is known to spend time at the finest parlors and otherwise known to be at opening night(s) at the Figment Grand Hall. Otherwise she can sometimes be found near the docks."
session: "[[Session 28 - Downtime Activities]]"
source: "[[Metternich]]"
reliability: B
credibility: 4
tags: []
- date: 2025-12-3
type: interaction
summary: "[[Siviane Marravet]] seems to be entirely aware of who [[Metternich]] is, and his ties to Alsat."
@@ -12,8 +20,10 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "False"
---
# Siviane Marravet
*Patron of the Arts, the Lady of Emberwine*
@@ -4,6 +4,7 @@ Faction:
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Syrianix
@@ -1,5 +1,5 @@
---
Level_of_Influence: 0
Level_of_Influence: 1
Faction: "[[House Asase]]"
SMH_Acronym:
Tags:
@@ -21,6 +21,7 @@ Intel:
reliability: B
credibility: 4
tags: []
Knows About HQ: "False"
---
# Therin Assase
@@ -0,0 +1,201 @@
---
Date: 2026-04-08
Session_Name: Session 26 - Two Holes, Many Problems
Tags:
- pf2e
- session
---
# Session 26 - Two Holes, Many Problems
> **Date:** `= this.Date` • **Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- Y'athyr
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- We pick up with [[Faylen Valora]] attempting to meet with a Journalist that she had found last session.
- They agree to meet in about an hour's time at the Dire Seagull -- which is the bar that [[Val]] introduced us to; her normal haunt.
- [[Faylen Valora]] leases the Private Room at the back of the bar - ordering some Tea.
- She waits almost 45 minutes before the Journalist shows up.
- [[Faylen Valora]] scolds the journalist for being late and evidently not owning a watch.
- The Journalist introduces herself as [[Saara Kallaste]] (Pronounced Sar-uh)
- [[Saara Kallaste]] explains that she is not from Y'athyr, but has lived here for a few years. She grew up out in the Trackless - before moving here.
- They gloss past the failing of [[Faylen Valora]]'s brother.
- Talk very briefly about the mission to the Trackless.
- [[Faylen Valora]] asks [[Saara Kallaste]] about her opinions on [[House Elidari]] but she does not have one.
- [[Faylen Valora]] proposes a plan in which [[Saara Kallaste]] will get to make a name for herself, as a groundbreaking journalist - by publishing the Truth. She would write on particular categories that [[Faylen Valora]] selects -- most relevantly:
- [[Iniana Asase]]
- [[Lord Ellin Vaust]]
- [[Elthea Rinvale]]
- [[Saara Kallaste]] offers resistance to the idea, saying that she works for one of the Major Publications. All of her articles need to be approved by her Editor. She is currently reporting on Fitting Navy Ships with brand new sails. She can only write about the things that are selected for her - and she doubts that she'd be able to get articles by her editor.
- [[Faylen Valora]] shifts to making their own paper, but [[Saara Kallaste]] inquires whether or not she has the means, capital or distribution that starting a new paper would need.
- [[Faylen Valora]] just needs someone to write and investigate - and she also offers a modest salary of more than 15 gold a month in addition to Protection. A real sense of pride and accomplishment in her work.
- [[Saara Kallaste]] would not have full editorial control, but [[Faylen Valora]] proposes that things will be a vote for the rest party; if not outright being discussed later.
- The group reconvenes at the SMH, discussing any findings/progress that has been made.
- The group heads back towards the Wells and back to the temple with the hole in the ground.
- We note that the Wells are disquietingly empty - but notice Caligni Scouts that observe our movements through the city.
- We get back to the Temple of Sarahanna, it's close to Midnight.
- The Effigy that [[Val]] made to Sarahanna has been destroyed, but the path to the hole is now lined with Masked Figures.
- The group climbs down the hole:
- It takes roughly a min and half to descend to the bottom of the hole.
- We see an eery pale blue glow coming from a mass of chains, not unlike a strange cocoon. Thick, viscous black pus oozes from it. We once again start to hear the whispers encouraging us to continue to go down the hole.
- RK on the Thing:
- This is the epicenter of the cult's work here. This must have been constructed, or if it's something biological, something suspended here. Whatever it is, it isn't good. And it's your best bet at getting rid of these voices forever.
- Seeing the chamber in entirety, there is a swathe of distance between the remains of the acquifier.
- On the other side of the Cocoon there is an Inky Black Darkness, stonework has been delicately worked to allow for this fixture.
- Inside the Chamber we encounter a score of Caligni Dancers, some Masked Cultists, Heavily Armoured Knights and the Cult Leader we fought up above initially.
- The fight progresses well and we're able to deal with most threats, but the Cult Leader escapes -- and shortly thereafter, this creature emerges from the Inky Cocoon at the center:![[Pasted image 20260408232039.png]]
- **Combat:**
- We encounter the remaining Cultists underneath the Remains of the Maelstrom - along with the Leader of the Cult that we first encountered at the Maelstrom. A bunch of Caligni, Knights and Masked Slayers/Flayers
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
@@ -0,0 +1,181 @@
---
Date: 2026-04-16
Session_Name: Session 27 - A Many Tentacled Problem
Tags:
- pf2e
- session
---
# Session 27 - A Many Tentacled Problem
> **Date:** `= this.Date` • **Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- The Hole underneath the Former Maelstrom in The Wells District of Y'athyr
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- We're able to remove some of the bodies from the cocoon and find some Hellknight's from the Order of the Rack
- We head to a Guard Station near Whitewater - find a two people (a human, who were all wearing Hellknight Armor) who had missing person posters up. The Human has been missing for all of two weeks.
- The following morning:
- Part of the group goes to meet with [[Calia Noctilun]]
- Part of the group goes to meet with [[Fenric Draycott]]
- [[Faylen Valora]] asks for a ship to help smuggle some Alsatian's into Alseta's Redoubt.
- [[Faylen Valora]] lets the entire cat out of the bag, and the group continues to try and persuade him.
-
- **Combat:**
- We resume combat with the Giant Wyrm and the remaining Caligni
- RK on the Monster:
- Seugathi reality warpers create and destroy inhospitable environments on a small scale by manipulating the forces of raw chaos. A neothelid might spawn such a seugathi to create habitats for unique slaves or guests, or to destroy the ecosystem of a troublesome species. Darklands scholars refer to reality warpers as veterans in the seugathi ranks, but they're more accurately compared to aggressive landscape architects. The wicked, alien Neothelids impregnate themselves through ritualistic magic to produce wormlike servitor creatures called seugathis. These creatures spawn with a strong psychic drive to complete some task on behalf of the neothelids' far-reaching plans. These directives are diverse, strange, and usually cruel toward humanoid life
- It's a long, hard fight, but we're able to take down the creature with the group nearing the end of it's capabilities.
- [[Kite]] deals the finishing blow.
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
@@ -0,0 +1,176 @@
---
Date: 2026-04-23
Session_Name: Session 28 - Downtime Activities
Tags:
- pf2e
- session
---
# Session 28 - Downtime Activities
> **Date:** `= this.Date`**Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- [[Val]] goes to meet with [[Iniana Asase]] and gets an update on how the meeting with [[Deidre Gille]] and [[Therin Asase]] went. She also states that she knows we've been stepping on alot of people's toes - and she finally inquires as to what we're up to. [[Val]] gives her the short and easy of what we're up to, but let's her in on the truth. It did however, seem like [[Therin Asase]] was going to investigate [[Deidre Gille]]'s situation.
- [[Kite]] heads to meet with Lonni - letting them know that Sinni Springvale is dead. He follows on with heading to the Home of the Auclair Family, which posted one of the missing persons posters for one of the Hellknights that we found in the Wells.
- The Father states that [[The Archmasons]] had taken Kristoph hostage. Kristoph formerly worked for the City Watch and this had happened to some people who had previously gotten to close to The Wells.
- Last time he saw his son was two weeks ago, and he seemed fine at the time. They had had breakfast in the morning and when his son didn't return home from the City Watch after midnight, he went to the Watch's Keep and found a hostage note from [[The Archmasons]] - and the City Watch was either unwilling or unable to pay the ransom.
- There were others who came by and said they had information about his Son - the father figures they were Charlatan's; preying on those in grief.
- Safehouse Options:
- Most Preferable: Empty Warehouse previously used for "goods" storage - located between holding and would allow [[Thin Wisps]] to intercede when Law Enforcement Comes. Costs 15gp a month and does have Dock Access - would allow for a Loading Skiff but not much larger.
- A number of apartments in Northpointe and can be put under Aliases - more palatable to finer clientele. Would lack the neccessity of being connected to [[Thin Wisps]]. Purchase would be 900gp for mortgage or 2500 outright.
- Prison between Whitewater and the Drenches - has been unmanned and is allegedly haunted. Most scouting operations have found undead - but not being haunted. No timeline on when the City would start looking at it, but if we wanted to oppose the expansion would offer a good bastion. Also exceedingly large for housing people, supplies - also is dock access via canals that run underneath the city.
- **Combat:**
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
@@ -0,0 +1,170 @@
---
Date: 2026-04-29
Session_Name: Session 29 - Prisons, Oh My!
Tags:
- pf2e
- session
---
# Session 29 - Prisons, Oh My!
> **Date:** `= this.Date`**Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- The group has a conversation with [[Fenric Draycott]] and brings him into the loop, and nets 4 influence points.
- Following that, the group heads to the Prison to establish their new base.
- **Combat:**
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
@@ -0,0 +1,168 @@
---
Date: 2026-05-06
Session_Name: Session 30 - Prisons, Oh My! Part 2
Tags:
- pf2e
- session
---
# Session 30 - Prisons, Oh My! Part 2
> **Date:** `= this.Date`**Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- **Combat:**
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
@@ -0,0 +1,168 @@
---
Date: 2026-05-28
Session_Name: Session 31 - Prisons, Oh My! Part 3
Tags:
- pf2e
- session
---
# Session 31 - Prisons, Oh My! Part 3
> **Date:** `= this.Date`**Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- **Combat:**
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
@@ -0,0 +1,177 @@
---
Date: 2026-07-01
Session_Name: Session 32 - Downtime Activities
Tags:
- pf2e
- session
---
# Session 32 - Downtime Activities
> **Date:** `= this.Date`**Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- The group performs some downtime activities..
- Calen reaches out to the High Curate and requests some Acolyte's to be sent to the new SMH Headquarters.
- Discovery on Celosia and Influence the Thin Wisps.
- Influence [[Iniana Asase]] and learns some information about what the City Watch in Whitewater is up to:
- Most of the guards are just [[The Archmasons]] in new armor. They have been put through some efficacy training and under the new governance, the brutality of [[The Archmasons]] is being tamped down.
- That is not to say to that it's not happening, only that it's getting better.
- The most loyal of the guards are being recruited for some other branch of the City Watch.
- [[Metternich]]
- Mentions that the City Watch who are being recruited for the Special branch of the Watch are likely for [[House Elidari]] and will likely be fiercely loyal.
-
- **Combat:**
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
@@ -0,0 +1,180 @@
---
Date: 2026-07-08
Session_Name: Session 33 - Infiltration of the Arch
Tags:
- pf2e
- session
---
# Session 33 - Infiltration of the Arch
> **Date:** `= this.Date`**Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- Infiltration of the Arch
- Edge Points: 2
- My Current Deception DC: 22 (1 + 7 + 4 +10) (+3 when lying with Metternich, per following the Expert)
- We talk our way past the first couple of guards and say that we're running early due to mis-planning and misunderstood timing.
- A couple guards in front of the stairs heading down to the dig site, questions us a bit more; getting all our names and mentioning that we won't be able to come back up to the base camp for 12 hours (8hr shift + 4hrs early)
- We also learn that [[Fritch]] is working as the Dig Leader for the day of our infiltration.
- The group opts to explore around the dig area first before reporting to [[Fritch]]
- Exploring some of the area, we find an Elevator that heads down - a sheer drop back into the City. [[Kite]] and [[Calen]] pick up trash with the minecart and overhear a conversation with [[Morag Tenrae]] and a robed individual. They speak on letting the Governor know if they find any other pieces or bringing things back up to the basecamp to help sustain the workers.
- We find a hidden room in one of the rooms, which leads to a chamber which contains what is effectively a computer that contains information about the peoples and lifeforms that have passed through the portal or who have accessed the life system - called the [[Lifeform Catalog]]
- The last access prior to us was 32 hours prior and was [[Kite's Husband]]
- [[Calen]] questions [[Kite]] as to the purpose and [[Kite]] says that it was a system used to identify health and detect diseases - but Calen realizes there is something off to what he is told.
- An Empirical Analysis: Theoretically, large amounts of biological data would allow for the tracking of generational tendencies towards certain diseases. With modern medicine, biological and genetic manipulation via magical means could even allow the erradication of certain ailments that living creatures are predisposed towards.
- **Combat:**
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
@@ -0,0 +1,168 @@
---
Date: 2026-07-15
Session_Name: Session 34 - Infiltration of the Arch Part 2
Tags:
- pf2e
- session
---
# Session 34 - Infiltration of the Arch Part 2
> **Date:** `= this.Date`**Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- **Combat:**
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
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