2.5 KiB
2.5 KiB
- Name: Sezhade Omar Halasmishal XVII (Bastard Son of the Sultan)
- Character Attributes
- Strength: 9
- Dexterity: 12, +1 from Assasin = 13
- Constitution: 10, +1 from Survivor
- HP is Equal to Con, so 11.
- HP = 9
- Intelligence: 10, +1 from Forbidden Knowledge
- Charisma: 11
- Wisdom: 10
- Origin
- Decadent, in the origins of a Crystal Palace
- Talents:
- Assassin - First attack on Unaware Autohits. Damage = Dex, +1 Dex
- Forbidden Knowledge - Four Randomly Selected Spells., +1 Int
- Survivor - Takes d6 minutes to find something that can be used as a knife or club. +1 Con
- Talents:
- Languages: Thyrenian and Amaric
- Decadent, in the origins of a Crystal Palace
- Weapons and Equipment
- Start with 2 Weapons, or 1 Weapon and a Shield.
- Scythe
- Crossbow
- 100 Gold from Decadent 1. Less 11, so 89 Gold.
- Backpack - 2 Gold
- Grappling Hook - 3 Gold
- Rope - 5 gold
- Light Armour - 10 Gold
- Tent - 60
- Mirror - 4 Gold
- Scrolls - 4 Gold
- Start with 2 Weapons, or 1 Weapon and a Shield.
- Spells
- Animate Mirror - You animate your own reflection in a mirror. It will attack anyone that passes near it (d6 damage). Lasts until dispelled or the mirror is destroyed
- Hellhound: Turns a regular dog into a raging killing machine (Attack 11, Dodge 11, d6 damage, 10 HP). It dies at the end of the fight whatever happens.
- War drums: The target is experiencing all the horrors of war. Roll a d6: on 1-4 the target panics, on a 5-6 they go berserk.
- Curse of the Mute: The Target cannot speak. On a spellcasting roll of 1, the target is permanently mute.
- Notes
- As we're approaching the city, there are a number of miners that are waiting for a meteor to hit the ground.
- As we continue to approach the city after talking to some minors, the meteor hits the ground, hitting an Inn.
- I head in to try and get some people out and am able to save 5 people. Wasn't able to get out without issue and am suffering from Smoke Inhalation - have Disadvantage on next Skill Check.
- Pharris (Tommy) is able to get about a half pound of the ore and Penny (Kate) fails to do so, lighting herself on fire.
- The Commoner's are blaming this event on Sander? a diviner
- We head down the road to Sander's House, though we're able to at least temporarily stave off the mob that was heading to her house.
- Sander lives in a sort of House carved out of a Tree.
- Path F in the Mine has some clanging sounds, sneaking ahead, there's a cold blue flame, there's a Skeletal Blacksmith working on what appears to be a support structure.