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jasonmc 959332aa64 Update Dungeons and Dragons/A Legacy Forged/People, Factions and Relationships/NPCs/Maltrix.md 2026-07-22 20:24:40 -05:00
jasonmc 11378bbe85 Update Dungeons and Dragons/A Legacy Forged/People, Factions and Relationships/NPCs/Siviane Marravet.md 2026-07-22 20:23:58 -05:00
Jason McPherson ddb1d073dc vault commit: 2026-07-22 16:44, 5 files changed 2026-07-22 16:44:43 -05:00
Jason McPherson 397ff09451 vault commit: 2026-07-15 19:30, 1 files changed 2026-07-15 19:30:20 -05:00
Jason McPherson b4aae2aada vault commit: 2026-07-15 19:03, 1 files changed 2026-07-15 19:03:32 -05:00
Jason McPherson 84f06109c8 vault commit: 2026-07-15 18:40, 1 files changed 2026-07-15 18:40:59 -05:00
Jason McPherson 129d15e1aa vault commit: 2026-07-08 23:30, 1 files changed 2026-07-08 23:30:50 -05:00
Jason McPherson a45e066d49 vault commit: 2026-07-08 23:05, 2 files changed 2026-07-08 23:05:17 -05:00
Jason McPherson 14753738ee vault commit: 2026-07-08 21:26, 4 files changed 2026-07-08 21:26:53 -05:00
Jason McPherson a789bbca4f vault commit: 2026-07-08 20:27, 1 files changed 2026-07-08 20:27:11 -05:00
Jason McPherson ab3587f6e8 vault commit: 2026-07-01 22:04, 2 files changed 2026-07-01 22:04:15 -05:00
Jason McPherson 54175b058d vault commit: 2026-07-01 20:51, 10 files changed 2026-07-01 20:51:10 -05:00
Jason McPherson 3dc412d3d7 vault commit: 2026-07-01 18:24, 9 files changed 2026-07-01 18:24:13 -05:00
Jason McPherson 5d60aeb1c5 vault commit: 2026-07-01 18:21, 37 files changed 2026-07-01 18:21:35 -05:00
Jason McPherson 685662c6aa vault commit: 2026-05-28 21:51, 1 files changed 2026-05-28 21:51:35 -05:00
Jason McPherson eaa495fb2d vault commit: 2026-05-06 18:54, 1 files changed 2026-05-06 18:54:22 -05:00
Jason McPherson 505561aec7 vault commit: 2026-04-29 20:49, 1 files changed 2026-04-29 20:49:30 -05:00
Jason McPherson 0447eb5b8f vault commit: 2026-04-29 20:15, 2 files changed 2026-04-29 20:15:58 -05:00
51 changed files with 1726 additions and 20 deletions
@@ -0,0 +1,217 @@
---
Reputation: 5
Faction_Type:
Motto:
Ideology:
Symbol:
Colors:
Headquarters:
Territories:
-
Allies:
-
Rivals:
-
SMH_Acronym:
Intel:
Tags:
- faction
---
# Alsatian Soldiers
*One-line role/description — e.g., “Elven High House controlling Yathirs docks.”*
---
## 🎨 Artwork
![[Alsatian Soldiers.png]]
*Optional caption / artist credit*
---
## 🧭 Identity & Heraldry
- **Motto:** `= default(this.Motto, "—")`
- **Symbol:** `= default(this.Symbol, "—")`
- **Colors:** `= default(this.Colors, "—")`
- **Headquarters:** `= default(this.Headquarters, "—")`
- **Territories:** `= this.Territories`
---
## 📜 Ideology & Goals
- **Ideology / Alignment:** `= default(this.Ideology, "—")`
- **Primary Goals:**
-
- **Taboos / Anathema:**
-
---
## 🤝 Relationship with Party
- **Reputation:** `= this.Reputation`
---
## 🧑‍💼 Leadership & Structure
- **Leader(s):** [[NPC A]], [[NPC B]]
- **Structure:** (council, hierarchy, cells, chapters)
- **Key Offices:** (Intelligence, Logistics, Priory, Treasury, etc.)
---
## 🧰 Assets & Operations
- **Resources:** (coin, troops, mages, ships, safehouses, contacts)
- **Notable Holdings:**
- **Typical Ops / Tactics:**
---
## 🕊️ Diplomacy & Relations
- **Allies:** `= this.Allies`
- **Rivals:** `= this.Rivals`
- **Stance toward “SMH” (their wording):** `= default(this.SMH_Acronym, "—")`
---
## 🧠 Intelligence & Mentions
```button
name Add Intel
type command
action Templater: Insert Add Intel Entry to Faction
```
```dataviewjs
const THIS = dv.current();
const thisName = String(THIS.file.name);
const thisLC = thisName.toLowerCase();
const factions = dv.pages("#faction");
// mention detector (same logic as your table)
function mentionsThisFaction(entry) {
const sum = String(entry.summary ?? "");
if (sum.includes(`[[${thisName}]]`) || sum.includes(`[[${thisName}|`)) return true;
const src = entry.source;
const list = Array.isArray(src) ? src : (src ? [src] : []);
for (const s of list) {
if (typeof s === "string") {
if (s.includes(`[[${thisName}]]`) || s.includes(`[[${thisName}|`)) return true;
if (s.toLowerCase() === thisLC) return true;
} else if (s && typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"").toLowerCase();
if (base === thisLC) return true;
}
}
return false;
}
const own = (THIS.Intel ?? []).length;
let mentions = 0;
for (const p of factions.where(p => p.file.name !== thisName)) {
for (const it of (p.Intel ?? [])) if (mentionsThisFaction(it)) mentions++;
}
dv.paragraph(`_Entries: ${own + mentions} (own ${own} + mentions ${mentions})_`);
```
```dataviewjs
// Current faction
const THIS = dv.current();
const thisName = String(THIS.file.name);
const thisLC = thisName.toLowerCase();
// All faction pages (including this one)
const factions = dv.pages("#faction");
// Mention detector: summary has [[This Faction]] OR source points at this faction
function mentionsThisFaction(entry) {
const sum = String(entry.summary ?? "");
if (sum.includes(`[[${thisName}]]`) || sum.includes(`[[${thisName}|`)) return true;
const src = entry.source;
const list = Array.isArray(src) ? src : (src ? [src] : []);
for (const s of list) {
if (typeof s === "string") {
if (s.includes(`[[${thisName}]]`) || s.includes(`[[${thisName}|`)) return true;
if (s.toLowerCase() === thisLC) return true; // fallback: plain text match
} else if (s && typeof s === "object" && s.path) { // wikilink object
const base = s.path.split("/").pop().replace(/\.md$/i,"").toLowerCase();
if (base === thisLC) return true;
}
}
return false;
}
// Collect rows
const rows = [];
// 1) Own intel
for (const it of (THIS.Intel ?? [])) {
rows.push({
date: it.date ?? "",
from: THIS.file.link,
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
// 2) Mentions from other factions
for (const p of factions.where(p => p.file.name !== thisName)) {
for (const it of (p.Intel ?? [])) {
if (mentionsThisFaction(it)) {
rows.push({
date: it.date ?? "",
from: p.file.link,
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
// Sort newest first
rows.sort((a,b) => String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel yet._");
} else {
dv.table(
["Date","From Faction","Type","Summary","Source","Rel","Cred","Tags"],
rows.map(r => [r.date, r.from, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
> Add new entries in the **frontmatter** under `Intel:` (keep newest on top). Suggested fields: `date, type, summary, source, reliability, credibility, tags`.
---
## 🔗 Related NPCs (auto)
```dataview
TABLE link(file.name) AS NPC, number(Level_of_Influence) AS Influence, default(SMH_Acronym, "—") AS SMH
FROM #npc
WHERE file.name != "NPC Template"
AND (
Faction = this.file.link
OR lower(string(Faction)) = lower(this.file.name)
OR contains(lower(string(Faction)), lower(this.file.name))
)
SORT number(Level_of_Influence) DESC
```
---
## 📌 Plot Hooks & Notes
-
-
---
## 🗒 Session Updates
- 2026-07-01: …
@@ -14,6 +14,13 @@ Rivals:
-
SMH_Acronym:
Intel:
- date: 2026-07-01
type: interaction
summary: "[[Iniana Asase]] mentions that representatives from [[House Evandra]] are visiting with [[House Asase]]. She also does not know anything about the [[House Miiran]] representatives that are in the city; she will however try to find out."
source: "[[Iniana Asase]]"
reliability: B
credibility: 5
tags: []
- date: 2026-02-03
type: interaction
summary: According to Freddie, those of [[House Asase]] reports to a few different houses in the iupper echelons - tha parents have connections with [[House Evandra]] which they attempt to leverage regularly. It is part of the reason that they're attempting to work around. It is also rumored that the Assase has operations in the Wells - possibly the one that is abducting all of the Halflings. The Eldest Child is more interested in his rules and books to have loyalties to anyone.'
@@ -57,9 +64,10 @@ Tags:
# House Asase
*One-line role/description — e.g., “Elven High House controlling Yathirs docks.”*
*Child House of [[House Evandra]]*
---
## 🎨 Artwork
![[House Asase.png]]
@@ -1,5 +1,5 @@
---
Reputation: 5
Reputation: 8
Faction_Type: Gang
Motto:
Ideology: Semi-Communism
@@ -0,0 +1,217 @@
---
Reputation: 1
Faction_Type:
Motto:
Ideology:
Symbol:
Colors:
Headquarters:
Territories:
-
Allies:
-
Rivals:
-
SMH_Acronym:
Intel:
Tags:
- faction
---
# Whitewater Civilians
*One-line role/description — e.g., “Elven High House controlling Yathirs docks.”*
---
## 🎨 Artwork
![[Whitewater Civilians.png]]
*Optional caption / artist credit*
---
## 🧭 Identity & Heraldry
- **Motto:** `= default(this.Motto, "—")`
- **Symbol:** `= default(this.Symbol, "—")`
- **Colors:** `= default(this.Colors, "—")`
- **Headquarters:** `= default(this.Headquarters, "—")`
- **Territories:** `= this.Territories`
---
## 📜 Ideology & Goals
- **Ideology / Alignment:** `= default(this.Ideology, "—")`
- **Primary Goals:**
-
- **Taboos / Anathema:**
-
---
## 🤝 Relationship with Party
- **Reputation:** `= this.Reputation`
---
## 🧑‍💼 Leadership & Structure
- **Leader(s):** [[NPC A]], [[NPC B]]
- **Structure:** (council, hierarchy, cells, chapters)
- **Key Offices:** (Intelligence, Logistics, Priory, Treasury, etc.)
---
## 🧰 Assets & Operations
- **Resources:** (coin, troops, mages, ships, safehouses, contacts)
- **Notable Holdings:**
- **Typical Ops / Tactics:**
---
## 🕊️ Diplomacy & Relations
- **Allies:** `= this.Allies`
- **Rivals:** `= this.Rivals`
- **Stance toward “SMH” (their wording):** `= default(this.SMH_Acronym, "—")`
---
## 🧠 Intelligence & Mentions
```button
name Add Intel
type command
action Templater: Insert Add Intel Entry to Faction
```
```dataviewjs
const THIS = dv.current();
const thisName = String(THIS.file.name);
const thisLC = thisName.toLowerCase();
const factions = dv.pages("#faction");
// mention detector (same logic as your table)
function mentionsThisFaction(entry) {
const sum = String(entry.summary ?? "");
if (sum.includes(`[[${thisName}]]`) || sum.includes(`[[${thisName}|`)) return true;
const src = entry.source;
const list = Array.isArray(src) ? src : (src ? [src] : []);
for (const s of list) {
if (typeof s === "string") {
if (s.includes(`[[${thisName}]]`) || s.includes(`[[${thisName}|`)) return true;
if (s.toLowerCase() === thisLC) return true;
} else if (s && typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"").toLowerCase();
if (base === thisLC) return true;
}
}
return false;
}
const own = (THIS.Intel ?? []).length;
let mentions = 0;
for (const p of factions.where(p => p.file.name !== thisName)) {
for (const it of (p.Intel ?? [])) if (mentionsThisFaction(it)) mentions++;
}
dv.paragraph(`_Entries: ${own + mentions} (own ${own} + mentions ${mentions})_`);
```
```dataviewjs
// Current faction
const THIS = dv.current();
const thisName = String(THIS.file.name);
const thisLC = thisName.toLowerCase();
// All faction pages (including this one)
const factions = dv.pages("#faction");
// Mention detector: summary has [[This Faction]] OR source points at this faction
function mentionsThisFaction(entry) {
const sum = String(entry.summary ?? "");
if (sum.includes(`[[${thisName}]]`) || sum.includes(`[[${thisName}|`)) return true;
const src = entry.source;
const list = Array.isArray(src) ? src : (src ? [src] : []);
for (const s of list) {
if (typeof s === "string") {
if (s.includes(`[[${thisName}]]`) || s.includes(`[[${thisName}|`)) return true;
if (s.toLowerCase() === thisLC) return true; // fallback: plain text match
} else if (s && typeof s === "object" && s.path) { // wikilink object
const base = s.path.split("/").pop().replace(/\.md$/i,"").toLowerCase();
if (base === thisLC) return true;
}
}
return false;
}
// Collect rows
const rows = [];
// 1) Own intel
for (const it of (THIS.Intel ?? [])) {
rows.push({
date: it.date ?? "",
from: THIS.file.link,
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
// 2) Mentions from other factions
for (const p of factions.where(p => p.file.name !== thisName)) {
for (const it of (p.Intel ?? [])) {
if (mentionsThisFaction(it)) {
rows.push({
date: it.date ?? "",
from: p.file.link,
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
// Sort newest first
rows.sort((a,b) => String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel yet._");
} else {
dv.table(
["Date","From Faction","Type","Summary","Source","Rel","Cred","Tags"],
rows.map(r => [r.date, r.from, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
> Add new entries in the **frontmatter** under `Intel:` (keep newest on top). Suggested fields: `date, type, summary, source, reliability, credibility, tags`.
---
## 🔗 Related NPCs (auto)
```dataview
TABLE link(file.name) AS NPC, number(Level_of_Influence) AS Influence, default(SMH_Acronym, "—") AS SMH
FROM #npc
WHERE file.name != "NPC Template"
AND (
Faction = this.file.link
OR lower(string(Faction)) = lower(this.file.name)
OR contains(lower(string(Faction)), lower(this.file.name))
)
SORT number(Level_of_Influence) DESC
```
---
## 📌 Plot Hooks & Notes
-
-
---
## 🗒 Session Updates
- 2026-07-22: …
@@ -4,6 +4,7 @@ Faction: "[[The Archmasons]]"
Tags:
- npc
Intel:
Knows About HQ: "False"
---
# Amity Cornwallis
@@ -4,6 +4,7 @@ Faction:
SMH_Acronym: Sandwich Mountain Harpoon
Tags:
- npc
Knows About HQ: "False"
---
# Atmaka Sayin
@@ -29,6 +29,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "False"
---
# Avas Assase
@@ -13,6 +13,7 @@ Intel:
reliability: B
credibility: 5
tags: []
Knows About HQ: "False"
---
# Calia Noctilun
@@ -1,5 +1,5 @@
---
Level_of_Influence: 2
Level_of_Influence: 4
Faction: "[[Thin Wisps]]"
SMH_Acronym:
Tags:
@@ -21,6 +21,7 @@ Intel:
reliability: B
credibility: 4
tags: []
Knows About HQ: "True"
---
# Celosia
@@ -49,7 +50,15 @@ Intel:
- **Notes on Influence:** (what actions improve/worsen standing)
- ***Discovery Skills***
- ***Influence Skills***
- DC 14 Mercantile Lore
- DC 17 Thievery
- DC 19 Acrobatics
- DC 19 Society
- DC 21 Diplomacy
- DC 21 Deception
- DC 24 Intimidation
- ***Weaknesses***
- Working towards a more stable future for her and her sisters. Trying to introduce stability to Yathyr.
- ***Resistances***
- ***Biases***
@@ -13,6 +13,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "False"
---
@@ -13,6 +13,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "False"
---
# Deidre Gille
@@ -4,6 +4,7 @@ Faction: "[[House Valrora]]"
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Elowen Valrora
@@ -1,10 +1,12 @@
---
Level_of_Influence: 4
Level_of_Influence: 6
Faction:
Tags:
- npc
Knows About HQ: "False"
---
# Elthea Rinvale
*Diplomatic Intermediary*
@@ -34,9 +36,13 @@ Tags:
- DC 17 Society
- DC 19 Perception
- ***Influence Skills***
- DC 24 Deception
- DC 21 Intimidation
- DC 14 Trackless Lore
- DC 17 Nature (discussing the terrain and its effects on cultural differences)
- DC 17 Acrobatics/Athletics
- DC 19 Diplomacy
- DC 19 Religion
- DC 21 Intimidation
- DC 24 Deception
- ***Weaknesses***
- Most happy when offered fresh drink/food. Reduces Influence DC by 2.
- ***Resistances***
@@ -4,6 +4,7 @@ Faction: "[[House Tenrae]]"
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Eosaf Tenrae
@@ -1,5 +1,5 @@
---
Level_of_Influence: 4
Level_of_Influence: 13
Faction: "[[Draycott Family]]"
SMH_Acronym:
Tags:
@@ -13,6 +13,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "True"
---
@@ -1,9 +1,10 @@
---
Level_of_Influence: 2
Level_of_Influence: 4
Faction: "[[Thin Wisps]]"
SMH_Acronym:
Tags:
- npc
Knows About HQ: "True"
---
# Freddie
@@ -5,6 +5,13 @@ SMH_Acronym:
Tags:
- npc
Intel:
- date: 2026-07-08
type: op
summary: While infiltrating the Arch, we find out that [[Fritch]] has been working on the dig under the Arch - currently serving as a Dig Leader for the day we do our infiltration. We're currently not sure how he managed to end up down here, but it's plausible to assume that he got drafted down here in the shakeup of Whitewater.
session: "[[Session 33 - Infiltration of the Arch]]"
reliability: A
credibility: 5
tags: []
- date: 2026-01-07
type: interaction
summary: "[[Metternich]] tells [[Fritch]] that [[House Elidari]] plans to supplant [[The Archmasons]]. [[Metternich]] says that he doesn't ask for anything in return at the moment, but asks for an opportunity to solve problems."
@@ -13,6 +20,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "False"
---
# Fritch
@@ -143,7 +151,8 @@ type command
action Templater: Insert Add Intel Entry to NPC
```
---
## 🏛️ Relations & Factions
- **Primary Faction:** [[The Archmasons]]
@@ -1,5 +1,5 @@
---
Level_of_Influence: 3
Level_of_Influence: 5
Faction:
SMH_Acronym:
Tags:
@@ -12,6 +12,7 @@ Intel:
reliability: B
credibility: 4
tags: []
Knows About HQ: "True"
---
# Halwyn
@@ -29,6 +29,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "False"
---
@@ -1,5 +1,5 @@
---
Level_of_Influence: 13
Level_of_Influence: 18
Faction: "[[House Asase]]"
Tags:
- npc
@@ -12,6 +12,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: Partial
---
# Iniana Asase
@@ -4,6 +4,7 @@ Faction: "[[House Calil]]"
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Katarin Calil
@@ -13,6 +13,7 @@ Intel:
reliability: B
credibility: 5
tags: []
Knows About HQ: "False"
---
a
@@ -4,6 +4,7 @@ Faction: "[[House Tenrae]]"
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Man in the White Mask
@@ -1,9 +1,10 @@
---
Level_of_Influence: 0
Level_of_Influence: 2
Faction: "[[Thin Wisps]]"
SMH_Acronym:
Tags:
- npc
Knows About HQ: "True"
---
# Kleadora
@@ -4,6 +4,7 @@ Faction:
Tags:
- npc
Intel:
Knows About HQ: "False"
---
@@ -1,5 +1,5 @@
---
Level_of_Influence: 7
Level_of_Influence: 10
Faction:
SMH_Acronym: Synchronized Mushroom Hiccup
Tags:
@@ -13,6 +13,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "True"
---
# Lord Ellin Vaust
@@ -4,6 +4,7 @@ Faction:
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Lorena Neurath
@@ -1,5 +1,5 @@
---
Level_of_Influence: 2
Level_of_Influence: 8
Faction:
SMH_Acronym:
Tags:
@@ -12,6 +12,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "True"
---
# Maltrix
@@ -4,6 +4,7 @@ Faction: "[[House Elidari]]"
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Marcellus Magunna
@@ -0,0 +1,175 @@
---
Level_of_Influence: 0
Faction: "[[House Tenrae]]"
SMH_Acronym:
Tags:
- npc
---
# Morag Tenrae
*Governor of Whitewater District*
## 🎨 Artwork
![[Morag Tenrae.png]]
*Optional caption / alt text*
---
## 🧑 NPC Overview
- **Full Name:** Morag Tenrae
- **Race / Ancestry:** Sun Elf
- **Gender / Pronouns:** Female
- **Occupation / Role:** Governor of Whitewater
- **Faction / Allegiance:** [[House Tenrae]]
- **SMH (what THEY call it):** `= this.SMH_Acronym`
- **Notable Traits:** (quirks, mannerisms, appearance)
- **First Impression:** (how the party perceives them)
---
## 🤝 Relationship with Party
- **Level of Influence:** `= this.Level_of_Influence` (10 to +10)
- **Notes on Influence:** (what actions improve/worsen standing)
- ***Discovery Skills***
- ***Influence Skills***
- ***Weaknesses***
- ***Resistances***
- ***Biases***
---
## 🧠 Intel (auto)
```dataviewjs
const THIS = dv.current();
const thisName = String(THIS.file.name);
const thisLC = thisName.toLowerCase();
// Scan faction & NPC notes that have Intel arrays
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
// Does an Intel entry reference THIS NPC?
function mentionsThisNPC(entry) {
const sum = String(entry.summary ?? "");
// 1) Explicit wikilink in summary
if (sum.includes(`[[${thisName}]]`) || sum.includes(`[[${thisName}|`)) return true;
// 2) Source field (string/link/list)
const src = entry.source;
const arr = Array.isArray(src) ? src : (src ? [src] : []);
for (const s of arr) {
if (typeof s === "string") {
// quoted link or plain text
const unq = s.replace(/^"+|"+$/g, ""); // drop surrounding quotes if any
if (unq.includes(`[[${thisName}]]`) || unq.includes(`[[${thisName}|`)) return true;
// if they typed just the name
if (unq.replace(/\[\[|\]\]/g, "").trim().toLowerCase() === thisLC) return true;
} else if (s && typeof s === "object" && s.path) {
// wikilink object
const base = s.path.split("/").pop().replace(/\.md$/i, "").toLowerCase();
if (base === thisLC) return true;
}
}
// Optional (looser): plain text mention in summary
// return sum.toLowerCase().includes(thisLC);
return false;
}
// Collect rows: 1) own Intel, 2) mentions from other notes
const rows = [];
// Own Intel (from this NPC note)
for (const it of (THIS.Intel ?? [])) {
rows.push({
from: THIS.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
session: it.session ?? "",
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
// Mentions elsewhere
for (const p of pages.where(p => p.file.path !== THIS.file.path)) {
for (const it of (p.Intel ?? [])) {
if (mentionsThisNPC(it)) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
session: it.session ?? "",
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
// Sort newest first
rows.sort((a,b) => String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel yet._");
} else {
dv.paragraph(`_Entries: ${rows.length} (own ${(THIS.Intel ?? []).length} + mentions ${Math.max(0, rows.length - (THIS.Intel ?? []).length)})_`);
dv.table(
["From Note","Date","Type","Summary","Session","Source","Rel","Cred","Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.session, r.source, r.rel, r.cred, r.tags])
);
}
```
```button
name Add Intel
type command
action Templater: Insert Add Intel Entry to NPC
```
---
## 🏛️ Relations & Factions
- **Primary Faction:** [[House Tenrae]]
- **Allied Factions:** [[Faction A]], [[Faction B]]
- **Rival Factions:** [[Faction C]]
- **Personal Enemies / Allies:** [[NPC or PC]]
---
## 📖 History & Background
- **Origin / Past:**
- **Known Motivations:**
- **Secrets / Rumors:**
---
## 🎭 Roleplay Notes
- **Personality:** (e.g., stern, practical, loyal)
- **Speech Style / Quirks:** (catchphrases, accent, tics)
- **Appearance Details:** (clothing, scars, distinguishing features)
---
## 🗺️ Miscellaneous
- **Current Location:**
- **Important Items / Assets:**
- **Plot Hooks / Ties to PCs:**
- Known to be single.
- **Session Notes / Updates:**
- 2026-07-01: …
---
## 🔗 Connections
- **Related NPCs:**
- [[NPC A]] (Mentor)
- [[NPC B]] (Rival)
- **PC Ties:** (how the party knows them)
@@ -13,6 +13,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "False"
---
# Morthwyl Griffith
@@ -4,6 +4,7 @@ Faction: "[[House Elidari]]"
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Nuala Elidari
@@ -4,6 +4,7 @@ Faction:
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Octavia
@@ -1,5 +1,5 @@
---
Level_of_Influence: 3
Level_of_Influence: 5
Faction: "[[House Elidari]]"
SMH_Acronym:
Tags:
@@ -28,6 +28,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "False"
---
@@ -11,6 +11,7 @@ Intel:
reliability: B
credibility: 5
tags: []
Knows About HQ: "False"
---
# Professor Ceren
@@ -12,6 +12,7 @@ Intel:
reliability: B
credibility: 5
tags: []
Knows About HQ: "False"
---
# Professor Gerendel
@@ -13,6 +13,7 @@ Intel:
credibility: 5
tags:
- npc
Knows About HQ: "False"
---
@@ -1,9 +1,10 @@
---
Level_of_Influence: 0
Level_of_Influence: 2
Faction:
SMH_Acronym:
Tags:
- npc
Knows About HQ: "True"
---
# Saara Kallaste
@@ -1,9 +1,10 @@
---
Level_of_Influence: 0
Level_of_Influence: 2
Faction:
SMH_Acronym:
Tags:
- npc
Knows About HQ: "True"
---
# Saffronia
@@ -1,5 +1,5 @@
---
Level_of_Influence: 9
Level_of_Influence: 11
Faction: "[[House Vyshaan]]"
SMH_Acronym:
Tags:
@@ -20,6 +20,7 @@ Intel:
reliability: A
credibility: 5
tags: []
Knows About HQ: "False"
---
@@ -4,6 +4,7 @@ Faction:
SMH_Acronym:
Tags:
- npc
Knows About HQ: "False"
---
# Syrianix
@@ -1,5 +1,5 @@
---
Level_of_Influence: 0
Level_of_Influence: 1
Faction: "[[House Asase]]"
SMH_Acronym:
Tags:
@@ -21,6 +21,7 @@ Intel:
reliability: B
credibility: 4
tags: []
Knows About HQ: "False"
---
# Therin Assase
@@ -0,0 +1,170 @@
---
Date: 2026-04-29
Session_Name: Session 29 - Prisons, Oh My!
Tags:
- pf2e
- session
---
# Session 29 - Prisons, Oh My!
> **Date:** `= this.Date`**Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- The group has a conversation with [[Fenric Draycott]] and brings him into the loop, and nets 4 influence points.
- Following that, the group heads to the Prison to establish their new base.
- **Combat:**
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
@@ -0,0 +1,168 @@
---
Date: 2026-05-06
Session_Name: Session 30 - Prisons, Oh My! Part 2
Tags:
- pf2e
- session
---
# Session 30 - Prisons, Oh My! Part 2
> **Date:** `= this.Date`**Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- **Combat:**
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
@@ -0,0 +1,168 @@
---
Date: 2026-05-28
Session_Name: Session 31 - Prisons, Oh My! Part 3
Tags:
- pf2e
- session
---
# Session 31 - Prisons, Oh My! Part 3
> **Date:** `= this.Date`**Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- **Combat:**
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
@@ -0,0 +1,177 @@
---
Date: 2026-07-01
Session_Name: Session 32 - Downtime Activities
Tags:
- pf2e
- session
---
# Session 32 - Downtime Activities
> **Date:** `= this.Date`**Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- The group performs some downtime activities..
- Calen reaches out to the High Curate and requests some Acolyte's to be sent to the new SMH Headquarters.
- Discovery on Celosia and Influence the Thin Wisps.
- Influence [[Iniana Asase]] and learns some information about what the City Watch in Whitewater is up to:
- Most of the guards are just [[The Archmasons]] in new armor. They have been put through some efficacy training and under the new governance, the brutality of [[The Archmasons]] is being tamped down.
- That is not to say to that it's not happening, only that it's getting better.
- The most loyal of the guards are being recruited for some other branch of the City Watch.
- [[Metternich]]
- Mentions that the City Watch who are being recruited for the Special branch of the Watch are likely for [[House Elidari]] and will likely be fiercely loyal.
-
- **Combat:**
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
@@ -0,0 +1,180 @@
---
Date: 2026-07-08
Session_Name: Session 33 - Infiltration of the Arch
Tags:
- pf2e
- session
---
# Session 33 - Infiltration of the Arch
> **Date:** `= this.Date`**Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- Infiltration of the Arch
- Edge Points: 2
- My Current Deception DC: 22 (1 + 7 + 4 +10) (+3 when lying with Metternich, per following the Expert)
- We talk our way past the first couple of guards and say that we're running early due to mis-planning and misunderstood timing.
- A couple guards in front of the stairs heading down to the dig site, questions us a bit more; getting all our names and mentioning that we won't be able to come back up to the base camp for 12 hours (8hr shift + 4hrs early)
- We also learn that [[Fritch]] is working as the Dig Leader for the day of our infiltration.
- The group opts to explore around the dig area first before reporting to [[Fritch]]
- Exploring some of the area, we find an Elevator that heads down - a sheer drop back into the City. [[Kite]] and [[Calen]] pick up trash with the minecart and overhear a conversation with [[Morag Tenrae]] and a robed individual. They speak on letting the Governor know if they find any other pieces or bringing things back up to the basecamp to help sustain the workers.
- We find a hidden room in one of the rooms, which leads to a chamber which contains what is effectively a computer that contains information about the peoples and lifeforms that have passed through the portal or who have accessed the life system - called the [[Lifeform Catalog]]
- The last access prior to us was 32 hours prior and was [[Kite's Husband]]
- [[Calen]] questions [[Kite]] as to the purpose and [[Kite]] says that it was a system used to identify health and detect diseases - but Calen realizes there is something off to what he is told.
- An Empirical Analysis: Theoretically, large amounts of biological data would allow for the tracking of generational tendencies towards certain diseases. With modern medicine, biological and genetic manipulation via magical means could even allow the erradication of certain ailments that living creatures are predisposed towards.
- **Combat:**
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
@@ -0,0 +1,168 @@
---
Date: 2026-07-15
Session_Name: Session 34 - Infiltration of the Arch Part 2
Tags:
- pf2e
- session
---
# Session 34 - Infiltration of the Arch Part 2
> **Date:** `= this.Date`**Name:** `= this.Session_Name`
---
## 📄 Session Summary (auto)
<!-- SUMMARY-START -->
*No summary yet — click “Generate Summary” below.*
<!-- SUMMARY-END -->
```button
name ✍️ Generate AI Summary
type template
action Templates/Generate AI Session Summary.md
templater true
```
## 🧭 Where / When
- **Region / Location:**
- **In-game Date / Time:**
- **Weather / Conditions:**
---
## 👥 PCs Present / Absent
- **Present:**
- **Absent:**
---
## ⭐ Highlights (feed the auto-summary)
> Add one or more `Highlight::` lines. The button will build a summary from these.
- Highlight::
- Highlight::
- Highlight::
---
## 🎯 Quests & Progress
- **Active Objectives:**
- **Progress / Resolutions:**
---
## 🗣️ NPCs Met / Factions
- **NPCs:** [[ ]] [[ ]] [[ ]]
- **Factions Touched:** [[ ]] [[ ]]
---
## ⚔️ Encounters
- **Social / Exploration:**
- **Combat:**
- **Outcome / Loot:**
---
## 🧠 Intel Captured (auto)
```dataviewjs
const THIS = dv.current();
const sessName = THIS.file.name;
const sessDate = THIS.Date ?? dv.current().file.frontmatter?.Date ?? "";
const sessLC = sessName.toLowerCase();
const pages = dv.pages("#npc or #faction").where(p => p.Intel);
function matchesSessionField(sessionField) {
const list = Array.isArray(sessionField) ? sessionField : [sessionField];
for (const s of list) {
if (!s) continue;
if (typeof s === "object" && s.path) {
const base = s.path.split("/").pop().replace(/\.md$/i,"");
if (base.toLowerCase() === sessLC) return true;
} else {
const text = String(s);
if (text.includes(`[[${sessName}]]`)) return true;
if (text.toLowerCase() === sessLC) return true;
}
}
return false;
}
const rows = [];
for (const p of pages) {
for (const it of p.Intel) {
let ok = false;
if (it.session) ok = matchesSessionField(it.session);
if (!ok && sessDate && it.date) ok = String(it.date) === String(sessDate); // fallback
if (ok) {
rows.push({
from: p.file.link,
date: it.date ?? "",
type: it.type ?? "",
summary: String(it.summary ?? ""),
source: it.source ?? "",
rel: it.reliability ?? "",
cred: it.credibility ?? "",
tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
});
}
}
}
rows.sort((a,b)=> String(b.date).localeCompare(String(a.date)));
if (!rows.length) {
dv.paragraph("_No intel captured for this session yet._");
} else {
dv.table(
["From", "Date", "Type", "Summary", "Source", "Rel", "Cred", "Tags"],
rows.map(r => [r.from, r.date, r.type, r.summary, r.source, r.rel, r.cred, r.tags])
);
}
```
---
## 📦 Treasure & Rewards
- **Items:**
- **Coin:**
- **XP / Milestones:**
---
## 🔜 Next Hooks / To-Dos
- [ ]
- [ ]
- [ ]
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