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---
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---
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Reputation: 0
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Reputation: 2
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Faction_Type: Gang
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Faction_Type: Gang
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Motto:
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Motto:
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Ideology: Semi-Communism
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Ideology: Semi-Communism
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---
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Level_of_Influence: 1
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Faction:
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SMH_Acronym:
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Tags:
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- npc
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---
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# Neurath
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*Head of Lorraina Neurath's Company of Guards*
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## 🎨 Artwork
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![[Neurath.png]]
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*Optional caption / alt text*
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---
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## 🧑 NPC Overview
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- **Full Name:** Lorraina Neurath
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- **Race / Ancestry:** Human
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- **Gender / Pronouns:** She/Her
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- **Occupation / Role:** Guard Leader
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- **Faction / Allegiance:**
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- **SMH (what THEY call it):** `= this.SMH_Acronym`
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- **Notable Traits:** (quirks, mannerisms, appearance)
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- **First Impression:** (how the party perceives them)
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---
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## 🤝 Relationship with Party
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- **Level of Influence:** `= this.Level_of_Influence` (−10 to +10)
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- **Notes on Influence:** (what actions improve/worsen standing)
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- ***Discovery Skills***
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- ***Influence Skills***
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- ***Weaknesses***
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- ***Resistances***
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- ***Biases***
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---
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## 🧠 Intel (auto)
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```dataviewjs
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const THIS = dv.current();
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const thisName = String(THIS.file.name);
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const thisLC = thisName.toLowerCase();
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// Scan faction & NPC notes that have Intel arrays
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const pages = dv.pages("#npc or #faction").where(p => p.Intel);
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// Does an Intel entry reference THIS NPC?
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function mentionsThisNPC(entry) {
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const sum = String(entry.summary ?? "");
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// 1) Explicit wikilink in summary
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if (sum.includes(`[[${thisName}]]`) || sum.includes(`[[${thisName}|`)) return true;
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// 2) Source field (string/link/list)
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const src = entry.source;
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const arr = Array.isArray(src) ? src : (src ? [src] : []);
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for (const s of arr) {
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if (typeof s === "string") {
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// quoted link or plain text
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const unq = s.replace(/^"+|"+$/g, ""); // drop surrounding quotes if any
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if (unq.includes(`[[${thisName}]]`) || unq.includes(`[[${thisName}|`)) return true;
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// if they typed just the name
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if (unq.replace(/\[\[|\]\]/g, "").trim().toLowerCase() === thisLC) return true;
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} else if (s && typeof s === "object" && s.path) {
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// wikilink object
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const base = s.path.split("/").pop().replace(/\.md$/i, "").toLowerCase();
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if (base === thisLC) return true;
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}
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}
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// Optional (looser): plain text mention in summary
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// return sum.toLowerCase().includes(thisLC);
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return false;
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}
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// Collect rows: 1) own Intel, 2) mentions from other notes
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const rows = [];
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// Own Intel (from this NPC note)
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for (const it of (THIS.Intel ?? [])) {
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rows.push({
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from: THIS.file.link,
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date: it.date ?? "",
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type: it.type ?? "",
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summary: String(it.summary ?? ""),
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session: it.session ?? "",
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source: it.source ?? "",
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rel: it.reliability ?? "",
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cred: it.credibility ?? "",
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tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
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});
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}
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// Mentions elsewhere
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for (const p of pages.where(p => p.file.path !== THIS.file.path)) {
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for (const it of (p.Intel ?? [])) {
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if (mentionsThisNPC(it)) {
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rows.push({
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from: p.file.link,
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date: it.date ?? "",
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type: it.type ?? "",
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summary: String(it.summary ?? ""),
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session: it.session ?? "",
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source: it.source ?? "",
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rel: it.reliability ?? "",
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cred: it.credibility ?? "",
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tags: Array.isArray(it.tags) ? it.tags.join(", ") : (it.tags ?? "")
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});
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}
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}
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}
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// Sort newest first
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rows.sort((a,b) => String(b.date).localeCompare(String(a.date)));
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if (!rows.length) {
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dv.paragraph("_No intel yet._");
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} else {
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dv.paragraph(`_Entries: ${rows.length} (own ${(THIS.Intel ?? []).length} + mentions ${Math.max(0, rows.length - (THIS.Intel ?? []).length)})_`);
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dv.table(
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["From Note","Date","Type","Summary","Session","Source","Rel","Cred","Tags"],
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rows.map(r => [r.from, r.date, r.type, r.summary, r.session, r.source, r.rel, r.cred, r.tags])
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);
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}
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```
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```button
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name ➕ Add Intel
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type command
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action Templater: Insert Add Intel Entry to NPC
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```
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---
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## 🏛️ Relations & Factions
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- **Primary Faction:**
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- **Allied Factions:** [[House Tenrae]]
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- **Rival Factions:** [[Faction C]]
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- **Personal Enemies / Allies:** [[NPC or PC]]
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---
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## 📖 History & Background
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- **Origin / Past:**
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- **Known Motivations:**
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- **Secrets / Rumors:**
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---
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## 🎭 Roleplay Notes
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- **Personality:** (e.g., stern, practical, loyal)
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- **Speech Style / Quirks:** (catchphrases, accent, tics)
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- **Appearance Details:** (clothing, scars, distinguishing features)
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---
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## 🗺️ Miscellaneous
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- **Current Location:**
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- **Important Items / Assets:**
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- **Plot Hooks / Ties to PCs:**
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- **Session Notes / Updates:**
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- 2026-01-14: …
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---
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## 🔗 Connections
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- **Related NPCs:**
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- [[NPC A]] (Mentor)
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- [[NPC B]] (Rival)
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- **PC Ties:** (how the party knows them)
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