diff --git a/Dungeons and Dragons/A Legacy Forged/Session Notes/Session 26 - Two Holes, Many Problems.md b/Dungeons and Dragons/A Legacy Forged/Session Notes/Session 26 - Two Holes, Many Problems.md index d938218..1ae97f7 100644 --- a/Dungeons and Dragons/A Legacy Forged/Session Notes/Session 26 - Two Holes, Many Problems.md +++ b/Dungeons and Dragons/A Legacy Forged/Session Notes/Session 26 - Two Holes, Many Problems.md @@ -109,6 +109,8 @@ templater true - This is the epicenter of the cult's work here. This must have been constructed, or if it's something biological, something suspended here. Whatever it is, it isn't good. And it's your best bet at getting rid of these voices forever. - Seeing the chamber in entirety, there is a swathe of distance between the remains of the acquifier. - On the other side of the Cocoon there is an Inky Black Darkness, stonework has been delicately worked to allow for this fixture. + - Inside the Chamber we encounter a score of Caligni Dancers, some Masked Cultists, Heavily Armoured Knights and the Cult Leader we fought up above initially. + - The fight progresses well and we're able to deal with most threats, but the Cult Leader escapes -- and shortly thereafter, this creature emerges from the Inky Cocoon at the center:![[Pasted image 20260408232039.png]] - **Combat:** - **Outcome / Loot:**