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# Session 2 - Bathhouses and Babes
## Information
Date: [[07-24-2025]]
Players: Collin, Ellisa, Len and Jason
DM: Tommy
## Overview
### Last Sessions Summary
### This Session's Summary
## Notes
1.
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# Session 3 - Dealt with Like Dogs
## Information
Date: [[08-13-2025]]
Players: Collin, Ellisa, Len and Jason
DM: Tommy
## Overview
### Last Sessions Summary
### This Session's Summary
1. The party arrived outside the city in search of [[Atmaka Sayin]], responding to his plea for help that had reached [[Lord Ellin Vaust]]. Atmakas lands were plagued by a strange pack of dogs, and it fell to the group to investigate.
2. The companions split up to gather information. [[Val]] and [[Metternich]] questioned the locals with little success, while [[Kite]] and [[Calen]] searched the area for tracks. [[Faylen Valora]] spoke with the guards and learned the dogs were suspected in several disappearances: Atmakas own farmhand, some vineyard workers, and even run-ins with local loggers.
3. When the group reached Atmakas home, he described the creatures: gaunt, short-haired, smaller than greyhounds, with red, beady eyes. They lurked at the treeline, watching at dusk. He revealed that his son, a man in his late twenties, had been dragged away by the beasts; Atmaka struck one in the struggle but could not save his boy. **Calen** recognized that such behavior was unnatural for ordinary dogs and hinted they might be something far worse.
4. Atmaka led the party to the site of the attack, where blood still marked the ground. **Kite** noticed a trail of trampled brush leading into the woods, and the group set out in pursuit. Before long, they were ambushed—and discovered the truth.
5. The “dogs” were **Yeth Hounds**: wicked, intelligent hunters that thrive in darkness. They serve evil masters, delight in frightening their prey with otherworldly bays, and drag victims back to their lairs to feast at leisure. Sunlight weakens them, and they harbor a deep hatred for other canines. Whispers tie such creatures to fiendish patrons and even to the **Cult of Cerunoch**, who use them as guardians and enforcers.
## Notes
1. The group arrives outside of the city, looking for the home of [[Atmaka Sayin]], looking into the group of dogs that is bothering him. We're aware of the issue thanks to the letter that he sent to [[Lord Ellin Vaust]]
2. Information Gathering
1. [[Val]] and [[Metternich]] question some of the locals for information and don't learn much.
2. [[Kite]] and [[Calen]] investigate the surrounding areas to find tracks or presence of the rumored dogs.
3. [[Faylen Valora]] questions some of the local guardsmen and learns that the dogs are believed to be involved in a missing farmhand of [[Atmaka Sayin]], as well as some vineyard pickers. It's also noted that they have been involved in some dust ups with some local loggers.
3. Arriving at [[Atmaka Sayin]]'s House
1. We learn that the dogs have been watching, mostly - at least from what he can tell. Can see their eyes during the day near the tree line, but doesn't hear them.
2. Had his son dragged away by the dogs. Son is in his late 20's. Managed to hit one of the dogs before he was dragged off.
3. The dogs seem malnourished and skinny. Smaller than greyhounds, but similarly built. Gaunt and short-haired. Eyes are notably small, beady and red.
1. Thinking on this description, [[Calen]] learns:
1. There's dog-like creatures that may linger in the woods. Or fey creatures masquerading as animals. It would be odd for a pack of dogs to be organized like this.
4. [[Val]] asks what he believes they are watching. He's unsure, but it happens as the sun begins to set.
5. [[Atmaka Sayin]] shows us to where his son was attacked. About 1/4 mile from the treeline, he take us to the spot. There are some visible sprays of blood here, but it appears that he's left it mostly undisturbed since the incident.
1. [[Kite]] notices a trail of broken/tamped down vegetation that indicates where his son might've been dragged away.
4. We head into the woods to pursue the dogs, and eventually get ambushed by them. I able to successfully learn about the dogs though:
1. Wicked canine creatures who live for the thrill of the hunt, yeth hounds often serve evil masters as guardians and trackers. Yeth hounds resemble lean, sleek dogs with overlarge ears and narrow paws that can tread on air as easily as the ground. Despite their canine appearance, yeth hounds are remarkably intelligent, although they rarely display this intelligence except when devising intricate tactics to ensnare their quarry. Their eerie bays echo across the countryside when they are engaged in a hunt, and they particularly enjoy baying to frighten and disorient intelligent creatures. Yeth hound packs can number as many as a dozen members, each working in uncanny communion with its packmates to corner and kill their prey. Yeth hounds like to drag their victims back to their lairs to eat at their leisure, so these lairs often contain discarded treasures from the hounds' previous meals. Yeth hounds despise two things: sunlight and other canines. They hunt only at night if they can, often breaking off their hunt at dawn to retreat to a subterranean lair or den, no matter how close they had come to catching their prey. Yeth hounds usually attack wargs, wolves, and similar creatures on sight, working to drive larger or more powerful canines from their hunting areas when then can't simply overpower and kill them. Evil rangers, bestial demons, and wicked cults are frequently gifted yeth hound servants by fiendish patrons. Such hounds often serve as spies and are quick to turn against those who fail to advance the patrons' wicked aims. The cult of Cerunoch, in particular, is fond of using yeth hounds as temple guardians.
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# Session 4 - Aftermath of the Yeth Hounds
## Information
Date: [[08-20-2025]]
Players: Collin, Ellisa, Len and Jason
DM: Tommy
## Overview
### Last Sessions Summary
1. The party arrived outside the city in search of [[Atmaka Sayin]], responding to his plea for help that had reached [[Lord Ellin Vaust]]. Atmakas lands were plagued by a strange pack of dogs, and it fell to the group to investigate.
2. The companions split up to gather information. [[Val]] and [[Metternich]] questioned the locals with little success, while [[Kite]] and [[Calen]] searched the area for tracks. [[Faylen Valora]] spoke with the guards and learned the dogs were suspected in several disappearances: Atmakas own farmhand, some vineyard workers, and even run-ins with local loggers.
3. When the group reached Atmakas home, he described the creatures: gaunt, short-haired, smaller than greyhounds, with red, beady eyes. They lurked at the treeline, watching at dusk. He revealed that his son, a man in his late twenties, had been dragged away by the beasts; Atmaka struck one in the struggle but could not save his boy. **Calen** recognized that such behavior was unnatural for ordinary dogs and hinted they might be something far worse.
4. Atmaka led the party to the site of the attack, where blood still marked the ground. **Kite** noticed a trail of trampled brush leading into the woods, and the group set out in pursuit. Before long, they were ambushed—and discovered the truth.
5. The “dogs” were **Yeth Hounds**: wicked, intelligent hunters that thrive in darkness. They serve evil masters, delight in frightening their prey with otherworldly bays, and drag victims back to their lairs to feast at leisure. Sunlight weakens them, and they harbor a deep hatred for other canines. Whispers tie such creatures to fiendish patrons and even to the **Cult of Cerunoch**, who use them as guardians and enforcers.
### This Session's Summary
## Notes
1. Investigating the Tarnished Necklace - +1 saves to Unholy Effect, 1/per day Bane or Bless once attuned.
2. We learn that [[House Miiran]] has been threatening [[Atmaka Sayin]] and his family, trying to purchase his property. We later learn that [[House Gille]], a subsidiary of [[House Miiran|Miiran]] is the leading family of Y'athyr mining industries.
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# Session 5 - The Masquerade
## Information
Date: [[08-27-2025]]
Players: Collin, Ellisa, Len and Jason
DM: Tommy
## Overview
### Last Sessions Summary
1.
### This Session's Summary
## Notes
1. The group brainstorms ideas on how to approach the Masquerade.
1. [[Faylen Valora]] is going to talk to the [[Draycott Family|Draycott's]] to see if Val can perhaps attend the masquerade as [[Draycott Family|Fenric Draycott's]] +1
2. [[Metternich]] is going to speak with [[Lord Ellin Vaust]] to see if he can perhaps attend as his +1
2. [[Faylen Valora]] and [[Metternich]] go to speak with [[Lord Ellin Vaust]].
1. During the course of the conversation he reveals that he knows how [[Metternich]] is in the employ of [[Faylen Valora]].
2. Indicates that he received multiple invitations for the Masquerade. [[Faylen Valora]] asks if he will attend if we make it interesting for him. [[Metternich]] expands attempting to entice him with the potential failure of the High Houses, and favor with [[House Valora]] going forward.
3. [[Lord Ellin Vaust]] agrees to meet with the remainder of the party the following day.
3. The rest of the party goes to talk with some servants to see if we can dig up any information on Vaust, and the High Houses
1. We find out that we're being tailed. We're bad at surprising the guy but are able to approach him eventually.
2.
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# Session 6 - Two Mysteries, and a Meeting
## Information
Date: [[09-04-2025]]
Players: Collin, Ellisa, Len and Jason
DM: Tommy
## Overview
### Last Sessions Summary
1.
### This Session's Summary
## Notes
1. Absent for the first half of the session due to Therapy.
2. Missing Person: Sini Springvale
1. Doesn't live in whitewater
2. Well liked, but doesn't have husband.
3. Dissapeared about a week ago.
4. Unusual that she'd be able to afford a house in Northpoint on her own.
5. Investigating the House
1.
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# Session 7 - Meeting with Vaust
## Information
Date: [[09-17-2025]]
Players: Collin, Ellisa, Len and Jason
DM: Tommy
## Overview
### Last Sessions Summary
1.
### This Session's Summary
## Notes
1. The Caligni at the house were meant to scare off any investigators looking into Mrs. Springvale's disappearance - in which case they would have framed her disappearance on the people investigating.
2. Euzaldoph (The Scalescribe) was summoned by a man, with an accent familiar to the city - he remembers some defining features:
1. Was summoned in the Wells, somewhere that there is a conglomerate. Cloaked figures, shard blades, summoned creatures - singing, dancing and chanting.
2. The person who pulled him from the Esoterium Records Room was Professor Garandel.
3. The group cleans up Sini Springvale's house, and does some additional searching:
1. We find 84 Gold in a chest hidden behind a false wall
2. We also find a number of very fine dresses in the style of [[House Calil]].
3. A sewing room has shown little use for quite a while and no sign of materials that would've been used for the dresses found hidden behind the false wall.
4. Afterwards, the group heads to meet with [[Lord Ellin Vaust]]
1. Brief introductions play out, and he introduces himself as a merchant and proprietor of many goods in the city.
2. We share out motivations for involving ourselves in the Resistance Movement.
3. Vaust shares that he preferred the City under the guiding of House Valora pver [[House Elidari]] but, expresses some concern about those who have to close of ties with the High Houses.
1. [[House Elidari]] finds themselves more willing to be a pawn of House Evandra, while [[House Valora]] found themselves more concerned with the operations of the city.
4.
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# Session 8 - Operatic Intentions
## Information
Date: [[09-24-2025]]
Players: Collin, Ellisa, Len and Jason
DM: Tommy
## Overview
### Last Sessions Summary
1.
### This Session's Summary
1.
## Notes
1. [[Calen]] and [[Val]] head over to the Opera House, in an attempt to gather some information about what might be in store for us at the Solistice Celebration and the kidnapping/disappearance of Sini Springvale - and her children.
1. Calia [[House Noctilun|Noctilun]] is practicing a Opera about the Tribunal of the Sun, a Princess who ran away with a Prince of the Tribunal of Flowers.
2. Layla is actively part of the choir and not missing, might actually be here today. She has only had the part for about a week, whereas her mother has
1. Calia was acttually just a talent scout, whereas Alish Donail, was the person who actually tutored Layla.
2. Layla's first question is if she left town?
3. Layla fought with her mother about not working for [[House Calil]] making dresses. That was two weeks ago.
4. Questioned if Sini went to get her father. Layla believes that her father is not from Y'athyr - and she doesn't know if she and her brother share the same father.
5. After the fact, [[Val]] mentions that she believes that her memory is either being altered or that she is being compelled.
6. Calia mentions that Layla had auditioned in a dress that was similar to the ones made by [[House Calil|Katarin Calil]], but was not something that she had noted being sold on the Racks. Additionally, she spoke to Lady Calil a day after Layla's audition and had seemed partially surprised.
2. Calen's Questions (hopefully for Calia, who was the tutor for Layla)
1. Do you know anything about the disappearance of Sini Springvale, and her two children, Layla and the other?
2. Do you know anything about Sini's relationship with [[House Calil]]?
1. Sini worked as a laundress. [[House Calil]] made dresses for the Opera. Standard information that we already have.
3. Do you know anything about how Sini would've been able to afford lessons for Layla at the Opera House?
1. Bust. Spoke to Layla.
4. Do you know anything about Sini's work as a laundress - or her procilivites for sewing and fabricating clothes? Anything about her potentially making/maintaining dresses that are very similar to the likes of one's produced by [[House Calil|Katarin Calil]]
1. Bust. Spoke to Layla.
5. Do you know of any connections between Sini, Layla and [[House Miiran]]?
1. Bust. Spoke to Layla.
6. Do you know anything about the Alfen Hearth Ball/Masquerade - and what all [[House Elidari]] might have in store for us or [[Faylen Valora|Faylen]]?
1. Bust. Spoke to Layla.
3. [[Kite]] and [[Metternich]] go to speak with Maltrix, who locks the door and flips the open sign to closed.
1. Maltrix provides a contact for a "Recruiter" for the Wisps.
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# Session 9 - Wined, Dined, Infilitrated
## Information
Date: [[09-24-2025]]
Players: Collin, Ellisa, Len and Jason
DM: Tommy
## Overview
### Last Sessions Summary
1.
### This Session's Summary
1.
## Notes
1. Name of the game here is an influence operation...
1. Faylen can influence up to 10 people simultaneously with Group Impression
2. [[Val]] gets a +2 to Society
3. [[Kite]] gets a free discovery right off the bat.
4. [[Calen]] gets a +2 to influence for magic based traditions
1. Can use Bon Mot to reduce Influence DC
5. [[Metternich]] can use Hobnobbler to do two discoveries in a single round, can use Bon Mot to reduce the Influence DC.
2. [[Deidre Gille]]
1. Osal Planes Winemaker, under [[House Miiran]], at the Starlight Ridge Winery
2. Discovery Skills
1. DC 14 Wine Lore
2. DC 17 Crafting
3. DC 19 Perception
3. [[Iniana Asase]]
1. Daughter of [[House Asase]], organizes Soup Kitchens in the South Drenches
2. Discovery Skills
1. DC 17 Genealogy Lore
2. DC 17 Y'athyr Lore
3. DC 17 Deception
4. DC 19 Perception
4. [[Elthea Rinvale]]
1. Envoy to the Trackless Courts, Diplomatic Intermediary
2. Discovery Skills
1. DC 14 Trackless Lore
2. DC 16 Warfare Lore
3. DC 17 Society
4. DC 19 Perception
5. [[Laughlin]]
1. Figment Grandhall Scholar schmoozer, fundraiser and solicitor
2. Discovery Skills
1. DC 14 Performance
2. DC 14 Espionage Lore
3. DC 17 Crafting
4. DC 17 Perception
5. DC 19 Society
6. [[Ronan Elidari]]
1. Captain of the City Watch
2. Discovery Skills
1. DC 14 Warfare Lore
2. DC 16 Y'athyr Lore
3. DC 17 Society
4. DC 19 Crafting
5. DC 19 Perception
7. [[Amity Cornwallis]]
1. [[The Archmasons]], Escort
2. Discovery Skills
1. DC 14 Underworld Lore
2. DC 17 Society
3. DC 17 Stealth
4. DC 19 Perception